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2

Description

5

Can be used to make Runewords:

7
Nova
Sorceress for me and/or a Dragon Auradin.
7
Either Trapsin,
Hydra
sorc or some sort of pala.
7
1. Fury/summon hybrid. I’m hopeful about the buffs pezradar is hinting.

2.
Hydra
sorc

3. Maybe a singer barb.
7
Hybrid Kicksin with max
Tiger Strike
& max
Dragon Tail
(yes tail, not talon) and
Death Sentry
max (synergies as high as possible).
7
User avatar

mhlg 877

Americas PC
Sighs...(loudly)! Poor Amazon gets no love.

Please post offer in item trade before adding me on Bnet
7
OP
iCount wrote: 2 years ago
Hybrid Kicksin with max
Tiger Strike
& max
Dragon Tail
(yes tail, not talon) and
Death Sentry
max (synergies as high as possible).
That sounds really fun. More about big blows to kick off
Death Sentry
right away, less about fast procs.
7
User avatar

Reb 6

Americas PC
bladesin all the way through this time, I had fun with it on the ptr so I want to give it a go for a full playthrough.
7
moonlit wrote: 2 years ago
iCount wrote: 2 years ago
Hybrid Kicksin with max
Tiger Strike
& max
Dragon Tail
(yes tail, not talon) and
Death Sentry
max (synergies as high as possible).
That sounds really fun. More about big blows to kick off
Death Sentry
right away, less about fast procs.
Yeah. In theory (and with the right
Boots
) that build should have enough damage to kill both mobs and bosses just fine except those fire & physical immunes. Probably not suitable for travi. I have to see how good
Death Sentry
will be on its own (with only 8 or 9 shots at level 90-ish) handling those immunes. Another downside is no
Shadow Master
.
But it is a fun build I used to play back in the day. You have to have some fast fingers switching from
Tiger Strike
to the finisher and placing some traps inbetween and maybe
Dragon Flight
to a good position. Its not getting boring though. Feels a little like D3.
7
I was thinking about
Nova
/
Frozen Orb
, but I may have to go
Frozen Orb
/
Fireball
/
Meteor
again before my gear gets good enough to telestomp enemies with
Nova
. That said, Blizzard/
Hydra
or
Frozen Orb
/
Hydra
may also be viable.

The interesting thing about
Frozen Orb
/
Nova
is that you can actually max out
Nova
and all its synergies, max out
Frozen Orb
with a few points into
Cold Mastery
and
Ice Bolt
, and still have a few skill points left over to get 1 point into Firewall (and 1 pt into
Fire Mastery
if not using
Tal
's set).
7
OP
iCount wrote: 2 years ago
moonlit wrote: 2 years ago
iCount wrote: 2 years ago
Hybrid Kicksin with max
Tiger Strike
& max
Dragon Tail
(yes tail, not talon) and
Death Sentry
max (synergies as high as possible).
That sounds really fun. More about big blows to kick off
Death Sentry
right away, less about fast procs.
Yeah. In theory (and with the right
Boots
) that build should have enough damage to kill both mobs and bosses just fine except those fire & physical immunes. Probably not suitable for travi. I have to see how good
Death Sentry
will be on its own (with only 8 or 9 shots at level 90-ish) handling those immunes. Another downside is no
Shadow Master
.
But it is a fun build I used to play back in the day. You have to have some fast fingers switching from
Tiger Strike
to the finisher and placing some traps inbetween and maybe
Dragon Flight
to a good position. Its not getting boring though. Feels a little like D3.
I love active builds like that. I wonder if Reapers Toll would be the best merc weapon for that. Decrep sounds really nice since Assassin is a bit squishier than Barb and Paladin, plus it boosts your
Corpse Explosion
dmg sky high since half physical. It breaks some immunes of course, and notably takes Burning Soul from 80% phys res down to 30%!!
7
moonlit wrote: 2 years ago
iCount wrote: 2 years ago
moonlit wrote: 2 years ago


That sounds really fun. More about big blows to kick off
Death Sentry
right away, less about fast procs.
Yeah. In theory (and with the right
Boots
) that build should have enough damage to kill both mobs and bosses just fine except those fire & physical immunes. Probably not suitable for travi. I have to see how good
Death Sentry
will be on its own (with only 8 or 9 shots at level 90-ish) handling those immunes. Another downside is no
Shadow Master
.
But it is a fun build I used to play back in the day. You have to have some fast fingers switching from
Tiger Strike
to the finisher and placing some traps inbetween and maybe
Dragon Flight
to a good position. Its not getting boring though. Feels a little like D3.
I love active builds like that. I wonder if Reapers Toll would be the best merc weapon for that. Decrep sounds really nice since Assassin is a bit squishier than Barb and Paladin, plus it boosts your
Corpse Explosion
dmg sky high since half physical. It breaks some immunes of course, and notably takes Burning Soul from 80% phys res down to 30%!!
I haven't thought about reapers toll! Thats a great idea with good synergetic effects and affordable, too. I guess in combination with frost merc the slowing effect will balance out the fact that one can not use
Shadow Master
.

Another good thing about this build is that besides good
Boots
one can basically use any weapon or claw. You only need to hit your target and do it fast in order to get three
Tiger Strike
charges. The damage on the weapon isn't that important. The AR bonus to
Claws
make them very attractive but one could also use lets say a wizzard spike,
The Diggler
or even something like
Angelic Sickle
,
Angelic Halo
and
Angelic Wings
.

If I understand the 2.4 changes correctly
Dragon Tail
will still automatically hit the target if you have ONE
Charge
of
Tiger Strike
active and will only use up ONE
Charge
per cast (!?!). So you can
Charge
up to three times, hit
Dragon Tail
,
Charge
one time and hit again aso ...? Sounds very good to me.

I am still undecided if I want to go for double claw and utilize
Weapon Block
or if I want to use a shield. Since this build need lots of strength for the
Boots
it is a bit stat hungry and getting into maxblock range will
Sacrifice
a lot of health.

My go to
Boots
were upped gore riders. They even have lower strength requirement than shadow dancers. But tbh I am not sure about the interaction of deadly strike and crushing blow with
Dragon Tail
. A nice rare (
Charsi
Quest!) pair of
Myrmidon Greaves
with 30fms and 1-2 30-ish resists might be even better.
7
A new patch is coming soon. Where can I find a good build for sorka? I go to have two elements and use
Hydra
(this is my old Dream). I'm not very good at the game and I won't be able to make the character right myself.
7
i'll go with my favorite og builds for nostalgia sake. Start ladder with
Nova
sorc then bowzon. After that i'll see maybe try summon druid, never really played with druid.
7
User avatar

Th3ory 426

Paladin Americas PC
While I try to avoid always going the META, I am going all in out of the gate in Hardcore with FoH. The buffing and changes are significant. Testing in even P8 Chaos the AoE clearing is one of the best. P1 - P3 was even easier in many key areas. Only downside on the pure FOH is that Holy Bolts cannot hurt animals, but that is why eventually I would go a Templar T/V (
Smite
+ FoH), and or more ideal FoH + Auradin (Flickering Flame A3) merc setup.

Big modification to FoH in 2.4:

- Better lock on mechanics
- Shorter delay (casting latency) ~.4 seconds
- Holy Bolts now 100% pierce
- Now Damages now just Undead, but now Demons!

Excited to run this framework over the standard Hammerdin. Also considering a CS/
Strafe
Zone given the significant buffs - friend tried
Fend
with also its modifications and it was legit in P8.

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