Description
I started with a Summonancer, but didn't care for managing the minions so gave that up around level 32 and respeced into a Bonemancer. I looked at lots of guides, but ended up doing my own thing, that I think is a bit more elegant than what I've seen in any of the guides or what I see people say about Bonemancers, so here goes.
The skills are quite simple: https://www.icy-veins.com/d2/necromance ... --*--*--&1
Basically, put 1 point into Clay Golem and the associated skills, then 5 into Dim Vision. I didn't put 1 into Amp Damage until Act 2 Hell, but you'll end up with 1 there. Then everything else goes into the Bone spells, letting you max out Bone damage.
Now, the 5 points into Dim Vision are Key. I've seen tons of guides talking about Decrpify or Revives, and I don't agree with any of that. This really all boils down to one thing, which is crowd control. I use Dim Vision constantly, to basically stop almost all mobs in their tracks. With +skills DV should be around 10+ by the time you are level 30, and you need it at that level to really be effective. Later on you'll likely get it into the 12-15 range. But putting those 5 point into DV early on is well worth it, because the Bonemancer needs control.
In addition to Dim Vision you have Bone Prison/Wall. Different people have their preferences. I prefer Prison and don't use Wall at all. I'm sure Wall is good too, but I like to keep it simple. So for 99% of cases, you can use DV and BP to stop just about everything in their tracks.
Another Key is getting Insight on your merc ASAP. As soon as you can, get Insight onto an Act 2 Holy Freeze Merc. The Freeze does sometimes ruin Corpse Explosion, but its still worth it IMO. The Bonemancer struggles for Mana without Insight, but with it, you can just spam everything.
I use Bonespear 99% of the time, so the White rune word is good. Took me a long time to find a good Wand for it though. I eventually got one with +3 Revive and +2 to Dim Vision, which I went with. I'm still looking for better though. The Revives are ok, but honestly, not needed.
The only thing I ever had problems with was Champion Ghosts and Bats, as they aren't affected by DV or BP.
So, is Bonespear weak? Yeah, a bit, but it doesn't matter because you can literally stop everything (except flying Champions), including bosses and just shoot them to Death.
As for Magic Immune stuff. There is a very little of it, but the worst are the Unravelers. However, they aren't too bad. The Key is to use Dim Vision and Bone Prison to mostly shut them down, then use Corpse Explosion to destroy all the corpses so they have nothing to raise, then use Amp Damage on them and let your merc kill them if CE hasn't already done the job. There have been rare occasions when there are huge clusters of them that are difficult, as is the Baal waves, but I find that just sticking to the tactic eventually works. DV + BP + CE will get them down. You may need to feed your merc to keep him going at first -- also throwing your Clay Golem on top of an Unraveler to distract them helps.
As for keys, I use the VCXZ setup, with all of my main right clicks on VCXZ. V = Dim Vision, C = BP, X = Corpse Explosion, Z = Amp Damage. I've got other spells on FDSA, and remapped a few other things, but for the most part, its all about the DV and BP rotation. I don't use BP that often, but its important to be able to quickly get it when you need it. I use CE without AD a good bit, just because its often worth it just to keep DV up and often CE is just for convenience to speed things up. But sometimes its worth it to AD then CE. Left click is always on Bonespear. The ONLY time I use Spirit is against Rock Hoppers and maybe a few other such things, but even then, its mostly Spear, especially when using White. Eventually Heart of the Oak is preferred. I used Spirit until I got White.
But yeah, this has been a good char for farming The Countess to try and get stuff for my other chars etc.
Like I said, I saw many guides talking about putting points into Corpse Explosion or Revives or Decrepify. I don't go for any of that and you waste too many points with that, which weakens your Bone spells. You don't need Revives because you have Bone Prison/Wall. Why do you need "meat shield" Revives? You don't. You have bones, which are much more useful and effective. Yeah, if you get a Revive Wand they can be helpful, but honestly I find them mostly a distraction. I only bother with them on occasion when I have something really good to Revive, and they are never important, just speed things up a little. Decrepify? Why? Too annoying as it doesn't last long enough. Amp Damage does what you need for 1 point. If you really want it, get a Wand with it for White. Corpse Explosion is of course important, but 1 point is all you need with +skills. No need to pump it.
I can't emphasize enough how important Dim Vision is. Its really the Key to the whole build. IMO, playing PvM Necro without at least 5 points into DV doesn't make sense now that I've used it. To me it seems like DV is a defining skill of Necros, and should be used in any PvM build, as its a total game changer.
Can be used to make Runewords:
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