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So this build is still a lot of fun to play, but what I found I don’t like is that there seems to be a hard Cap on how strong it can be.
- There’s no way for me to raise my Aura above Level 30.
- Conviction doesn’t lower resists more after Level 25, so that’s pointless too.
- Since only hard points matter for synergies, getting more +skills doesn’t make my aura hit harder.
- Because my shield and Helm slot have to be runewords, and the BiS weapon is also a runeword, there is only one place for an RBF, which is the armor, and even that’s not possible if you choose to run with Enigma or Fortitude.
Speaking of that, I think I’m going to buy a Fortitude and make a low MF version to see if I can hold my own on 8 player cows - but this version is going to lean on melee a lot more than the aura.
- There’s no way for me to raise my Aura above Level 30.
- Conviction doesn’t lower resists more after Level 25, so that’s pointless too.
- Since only hard points matter for synergies, getting more +skills doesn’t make my aura hit harder.
- Because my shield and Helm slot have to be runewords, and the BiS weapon is also a runeword, there is only one place for an RBF, which is the armor, and even that’s not possible if you choose to run with Enigma or Fortitude.
Speaking of that, I think I’m going to buy a Fortitude and make a low MF version to see if I can hold my own on 8 player cows - but this version is going to lean on melee a lot more than the aura.
I converted to Tesladin from hammers a couple weeks ago and didn't look back. I can stomp Trav, Chaos, and all 3 WSK levels without a sweat. The best thing about the build, to me, is that clear time really isn't all that bad. Full clear of Chaos and all 3 WSK levels takes maybe 15-20 minutes going at a fairly leisurely pace. I'm running 250+% MF with a Fortitude, Goldwrap, War Traveler, and some 7% MF small charms. Damage is amazing and hardly any worry of dying, even without using a CTA. Here's my setup:
Helm and Shield: Dream
Weapon: Grief
Chest: Fortitude
Belt: Goldwrap
Boots: War Traveler
Gloves: Laying of Hands
Amulet: Highlord's Wrath
Ring 1: Raven Frost
Ring 2: 5% dual leech ring with 20 light res and 30 poison res that I found
Charms: Gheed's Fortune, 3xMax Dmg + AR Grand Charms, Anni, Pally Torch, and the rest 7%MF small charms
Merc: Act 1 merc w/ a Faith, Eth Fortitude, and non- Eth Andy's w/ a Ral socket
That's what I'm currently running with that I like. Some decent MF and high damage and safety.
Some discussion:
-Besides the weapon, shield, and Helm, most things can be changed around as you like. Enigma is fine for some extra MF and to TP to reposition merc.
-I've done some offline testing with a Last Wish and it didn't make much of a difference to me. The Life Tap and might aura are ok and do well for Ubers to be extra safe if that's your goal
- Raven Frost is pretty much mandatory for cannot be frozen. Ring 2 you can use anything else really, Nagel, dual leech ring, soj, whatever you want.
- Amulet can be switch. Highlord's is my default for IAS and light res and +skills. Although The Rising Sun is nice for the fire absorb in Trav and Chaos which ends up healing you, not much different
- Can trade some damage for MF and get rid of grand charms etc., beside Gheed's, for 7%MF small charms which will put me over 300%MF
- Gloves/ Boots/ Belt can be anything as well. LoH is good for IAS and %dmg to demons on physical, Drac's are good. War Travs, Treks, Goblin Toes, Gore Riders all good. String of Ears, Verdungos, etc. are good.
All in all the Tesladin is a pretty solid build and the versatility is a big plus. It's a nice change of pace from TPing around to bosses/elites. You wont be as fast or efficient as other builds, but hey, sometimes you just want to sit and back and relax.
Helm and Shield: Dream
Weapon: Grief
Chest: Fortitude
Belt: Goldwrap
Boots: War Traveler
Gloves: Laying of Hands
Amulet: Highlord's Wrath
Ring 1: Raven Frost
Ring 2: 5% dual leech ring with 20 light res and 30 poison res that I found
Charms: Gheed's Fortune, 3xMax Dmg + AR Grand Charms, Anni, Pally Torch, and the rest 7%MF small charms
Merc: Act 1 merc w/ a Faith, Eth Fortitude, and non- Eth Andy's w/ a Ral socket
That's what I'm currently running with that I like. Some decent MF and high damage and safety.
Some discussion:
-Besides the weapon, shield, and Helm, most things can be changed around as you like. Enigma is fine for some extra MF and to TP to reposition merc.
-I've done some offline testing with a Last Wish and it didn't make much of a difference to me. The Life Tap and might aura are ok and do well for Ubers to be extra safe if that's your goal
- Raven Frost is pretty much mandatory for cannot be frozen. Ring 2 you can use anything else really, Nagel, dual leech ring, soj, whatever you want.
- Amulet can be switch. Highlord's is my default for IAS and light res and +skills. Although The Rising Sun is nice for the fire absorb in Trav and Chaos which ends up healing you, not much different
- Can trade some damage for MF and get rid of grand charms etc., beside Gheed's, for 7%MF small charms which will put me over 300%MF
- Gloves/ Boots/ Belt can be anything as well. LoH is good for IAS and %dmg to demons on physical, Drac's are good. War Travs, Treks, Goblin Toes, Gore Riders all good. String of Ears, Verdungos, etc. are good.
All in all the Tesladin is a pretty solid build and the versatility is a big plus. It's a nice change of pace from TPing around to bosses/elites. You wont be as fast or efficient as other builds, but hey, sometimes you just want to sit and back and relax.
Why would you prefer a Diadem over the Bone Visage? Because of strength req?sonnytai331 wrote: 3 years agoI think I would prefer a Diadem as well, but I didn’t make the helmet, I bought it. I made the shield myself though.Asha wrote: 3 years ago If I'll be ever raisin such build, I'll rather prefer Dream Diadem instead of Skull-like headgear, and either Guardian Angel chest (which is great to even look upon), or perhaps even Hand of Justice + Dragon armor to diversify the damage output. I wouldn't hunt high MF numbers - got tired of browsin green/gold items already. Aside from that - this sort of pala is rather strong, and easy to navigate indeed.
I still get a psychological thrill from green and gold drops. I think farming for just runes would be really really dry to me.
I was just walking through Durance Level 2 zapping everything and Bul Kathos Colossus Sword just dropped! Yeah it’s not that strong anymore, but still cool to see an item that was highly valued back in the day.
Looks like the Tesladin evolved to his new form on PTR!
(No idea if it's actually better but still impressive)
(No idea if it's actually better but still impressive)
You look fabulous in that purple
Stay a while and listen!
I feel like the issue with this is what people actually think a Tesladin is, and the build setup to be.
People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful Lightning Mastery. It's the highest damage Aura build in the game.
A Tesladin is a Zealer with AOE, and needs to be treated like a zealer first and Conviction run to support the HS Pulses and give you minus enemy defense on your physical attacks.
If you want Teleport, Zap then build a Dream Sorc or a FoHdin - who has huge MF potential.
In response to the person complaining about Magic find - you have soo much stash space for 7% SC and a Gheeds - you could have over 230 from this alone.
Don't get me wrong tho - this build still Zaps and drops bodies hard. Running through Frigid Highlands you don't even need to swing, but my point is just don't expect the pulse to do it all and you sub-out damage dealing gear for 100% MF.
People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful Lightning Mastery. It's the highest damage Aura build in the game.
A Tesladin is a Zealer with AOE, and needs to be treated like a zealer first and Conviction run to support the HS Pulses and give you minus enemy defense on your physical attacks.
If you want Teleport, Zap then build a Dream Sorc or a FoHdin - who has huge MF potential.
In response to the person complaining about Magic find - you have soo much stash space for 7% SC and a Gheeds - you could have over 230 from this alone.
Don't get me wrong tho - this build still Zaps and drops bodies hard. Running through Frigid Highlands you don't even need to swing, but my point is just don't expect the pulse to do it all and you sub-out damage dealing gear for 100% MF.
Sorry, but I have to correct you: The strongest aura build is a Dragondin. Nobody beats an item-based level 44 Holy Fire supported by a level 25 Conviction aura.D369 wrote: 1 day ago People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful Lightning Mastery. It's the highest damage Aura build in the game.
The Holy Fire from three items deals 3x damage per tick. Dragondin gains +620% synergy bonus. The sorceress would need a level 50 Lightning Mastery to come even close, which is absolutely impossible to achieve. Dragondin has a maximum of -35% item resistance (Flickering Flame+Hand of Justice).
Level 30 Holy Shock emerged by a dual Dream deals 2x damage per tick. Take into account that Sorceress only has access to a Level 12 Conviction. In terms of -item resistance, she is on par with the Paladin when using a Crescent Moon Runeword.
I tested both, and the Sorc is inferior. Her aura deals about half the damage!
But she can make this up a bit by using Static Field and she's got Teleport. Her melee damage is indeed incredibly high, up to 50k raw damage per hit! But her melee ability is clunky even when using Passion and extremely dangerous. She easily gets slashed by a handful of cows or burning souls.
At the end of the day, Dream-Sorc is a fun but very squishy trophy build. In fact, she is just a bad Tesladin with higher melee damage. Dragondin is serious business, who solo walks WST and can challenge any boss in melee, including ubers.
Hi DasNarf,
I've played with you online before. You're from Germany right and play sometimes with your Wife? Mostly SSF.
You had a Dream Sorc then but it was me who showed you the GG version with Thunderstorm. I even gave you a decent Thunderstorm Orb for pre-buffing, and showed you the build many times which you were impressed with. I ran my Tesladin with you guys in some Ubers too.
At this point I wouldn't assume you would have built it up and placed 4x Lightning Facets in a Chest piece and pre-buffed it, which I highly recommend. But yes you don't need to test this part out on my behalf.
I think you misunderstand Lightning Mastery and the double-dipping mechanics - level 50 isn't required. You also forget about Static Field and how much this rips down health - it's the main 'attack' for the Dream Sorc. You also forget that a Sorc can be a Dragondin or Dual Dream Dragon too with Fire Mastery which is much more powerful than Paladin synergies.
The level 12 Conviction is actually -85% Res, and combined with 4x Facets in the Chest -20%, and a Crescent Moon for example -35% this all equals -140%. Combining this with a strong Static Field, and Thunderstorm doing 11K+ damage pulses every second - whilst teleporting with high FCR and Telestomping the Merc this is insanely more deadly and faster. A Paladin stuck with Dragon on their chest running to targets cannot compete.
In response to you getting smashed in Cows with your Sorc I can tell you your build does not sound right at all. Mine carves through Cows really fast I think 2 Ticks with Static Field and TS, so that's clearly different to your build and experience. Also 'Swing Damage' for the Dream Sorc can go higher than 50K more like 60K but that doesn't really matter since AR is soo low and min damage is soo low too. Although after exhausting Static Field while you wait for TS and HS to kill a boss - a swing or two actually can drop them and is all you need - so it's actually huge and useful in those moments.
Check this out, which I know you've seen already:
https://us.forums.blizzard.com/en/d2r/t ... etc/156954
Also do you have your Tesladin and Dragondin on Maxroll Character Planner? I'd love to see some stats of your Aura damage. You hover over 'Attack Damage' on the right panel and your Aura damage will be there.
I've played with you online before. You're from Germany right and play sometimes with your Wife? Mostly SSF.
You had a Dream Sorc then but it was me who showed you the GG version with Thunderstorm. I even gave you a decent Thunderstorm Orb for pre-buffing, and showed you the build many times which you were impressed with. I ran my Tesladin with you guys in some Ubers too.
At this point I wouldn't assume you would have built it up and placed 4x Lightning Facets in a Chest piece and pre-buffed it, which I highly recommend. But yes you don't need to test this part out on my behalf.
I think you misunderstand Lightning Mastery and the double-dipping mechanics - level 50 isn't required. You also forget about Static Field and how much this rips down health - it's the main 'attack' for the Dream Sorc. You also forget that a Sorc can be a Dragondin or Dual Dream Dragon too with Fire Mastery which is much more powerful than Paladin synergies.
The level 12 Conviction is actually -85% Res, and combined with 4x Facets in the Chest -20%, and a Crescent Moon for example -35% this all equals -140%. Combining this with a strong Static Field, and Thunderstorm doing 11K+ damage pulses every second - whilst teleporting with high FCR and Telestomping the Merc this is insanely more deadly and faster. A Paladin stuck with Dragon on their chest running to targets cannot compete.
In response to you getting smashed in Cows with your Sorc I can tell you your build does not sound right at all. Mine carves through Cows really fast I think 2 Ticks with Static Field and TS, so that's clearly different to your build and experience. Also 'Swing Damage' for the Dream Sorc can go higher than 50K more like 60K but that doesn't really matter since AR is soo low and min damage is soo low too. Although after exhausting Static Field while you wait for TS and HS to kill a boss - a swing or two actually can drop them and is all you need - so it's actually huge and useful in those moments.
Check this out, which I know you've seen already:
https://us.forums.blizzard.com/en/d2r/t ... etc/156954
Also do you have your Tesladin and Dragondin on Maxroll Character Planner? I'd love to see some stats of your Aura damage. You hover over 'Attack Damage' on the right panel and your Aura damage will be there.
DasNarf wrote: 9 hours agoSorry, but I have to correct you: The strongest aura build is a Dragondin. Nobody beats an item-based level 44 Holy Fire supported by a level 25 Conviction aura.D369 wrote: 1 day ago People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful Lightning Mastery. It's the highest damage Aura build in the game.
The Holy Fire from three items deals 3x damage per tick. Dragondin gains +620% synergy bonus. The sorceress would need a level 50 Lightning Mastery to come even close, which is absolutely impossible to achieve. Dragondin has a maximum of -35% item resistance (Flickering Flame+Hand of Justice).
Level 30 Holy Shock emerged by a dual Dream deals 2x damage per tick. Take into account that Sorceress only has access to a Level 12 Conviction. In terms of -item resistance, she is on par with the Paladin when using a Crescent Moon Runeword.
I tested both, and the Sorc is inferior. Her aura deals about half the damage!
But she can make this up a bit by using Static Field and she's got Teleport. Her melee damage is indeed incredibly high, up to 50k raw damage per hit! But her melee ability is clunky even when using Passion and extremely dangerous. She easily gets slashed by a handful of cows or burning souls.
At the end of the day, Dream-Sorc is a fun but very squishy trophy build. In fact, she is just a bad Tesladin with higher melee damage. Dragondin is serious business, who solo walks WST and can challenge any boss in melee, including ubers.
Yeah, that's me. I remember you.D369 wrote: 7 hours ago Hi DasNarf,
I've played with you online before. You're from Germany right and play sometimes with your Wife? Mostly SSF.

How are you doing?
This was quite a while ago. In meantime, I made a Dragondin (and tried others like Omnidin and Tesla) and fell in love with him.

Thing is, I don't want to invest 4 perfect RBF for this. Damage bonus is neglectable, because it is just added to the bonus of Lightning Mastery. -20% hard resist is very good of course, but in the end, you just close the gap to the Dragondin and lose everything else your chest slot has to offer.D369 wrote: 7 hours ago At this point I wouldn't assume you would have built it up and placed 4x Lightning Facets in a Chest piece and pre-buffed it, which I highly recommend. But yes you don't need to test this part out on my behalf.
I tried your build, but the Sorc is way to squishy compared to my Dragondin. I don't remember having fun with her hunting souls in WST like I do with the Paladin. This guy is an excellent Baalwalk or CS leader, softening the crowd and convicting them for Javas and other hard hitting elemental classes following me.
I don't think i misunderstood that part. As far as I know, the double-dipping mechanic only works for your melee damage. We were talking aura damage here! And I mentioned Static Field in my comment. Static shines in a full multiplayer game, because all auras lose a lot of impact there.D369 wrote: 7 hours ago I think you misunderstand Lightning Mastery and the double-dipping mechanics - level 50 isn't required. You also forget about Static Field and how much this rips down health - it's the main 'attack' for the Dream Sorc. You also forget that a Sorc can be a Dragondin or Dual Dream Dragon too with Fire Mastery which is much more powerful than Paladin synergies.
Did you get the fact that Dragondin aura ticks 3x per 2 seconds while dual Dream only ticks 2 times and has a lower level?
In my view, there are two ways to play a Dream Sorceress: Either focused on aura damage (Crescent Moon Runeword or full RBF CS, cranking up lightning damage) or focused on melee damage (Passion with more emphasis on defense mechanics). Both have their disadvantages over the Dragondin, because he excels at BOTH!
Dual Dream Dragon+Hoj sounds interesting tho, never tested that one on a Sorceress. My Omnidin (all 3 auras) is weaker than my Dragon.
I bet with Charge I am not much slower in areas like Cow or WST.D369 wrote: 7 hours ago The level 12 Conviction is actually -85% Res, and combined with 4x Facets in the Chest -20%, and a Crescent Moon for example -35% this all equals -140%. Combining this with a strong Static Field, and Thunderstorm doing 11K+ damage pulses every second - whilst teleporting with high FCR and Telestomping the Merc this is insanely more deadly and faster. A Paladin stuck with Dragon on their chest running to targets cannot compete.

And sorry, Thunderstorm isn't that impressive in my view. But it looks and sounds amazing. Huge style bonus!

The sorc is definitely faster in killing bosses.D369 wrote: 7 hours ago In response to you getting smashed in Cows with your Sorc I can tell you your build does not sound right at all. Mine carves through Cows really fast I think 2 Ticks with Static Field and TS, so that's clearly different to your build and experience. Also 'Swing Damage' for the Dream Sorc can go higher than 50K more like 60K but that doesn't really matter since AR is soo low and min damage is soo low too. Although after exhausting Static Field while you wait for TS and HS to kill a boss - a swing or two actually can drop them and is all you need - so it's actually huge and useful in those moments.
Holy Fire has a huge range, spreading widely over your screen and beyond. If I remember right I need two ticks in a solo cow. This sounds more powerful to me. But I will double-check this later before telling nonsense.
This guy is wrong. 6135-7302 is much better than 6-8458. I have no idea why he puts Tesladin on first place. Holy Fire has more average damage and higher range. Damage doubles at close range, so a higher range means this bonus increases as well.D369 wrote: 7 hours ago Check this out, which I know you've seen already:
https://us.forums.blizzard.com/en/d2r/t ... etc/156954
No, but I can show you ingame if you are interested. There's not much variation on a Dragondin, because there are limited options to improve Holy Fire damage once you have maxed the synergies and got your gear. Most notably the helm slot. Popular choices are CoA with 2x RBF or Flickering Flame. I am using Flickering for the nifty aura and higher -resist, and because I don't want to look like a dildo. FF makes you and all party members almost immune to fire (95%).D369 wrote: 7 hours ago Also do you have your Tesladin and Dragondin on Maxroll Character Planner? I'd love to see some stats of your Aura damage. You hover over 'Attack Damage' on the right panel and your Aura damage will be there.
A quick check on maxroll yields 1778–2117 aura damage for my build. Multiplied with 3 this is 5334-6351 raw damage per tick. I think these numbers are correct, in Act 1 everything dies by 1 tick. Nothing there has more than 5k life.
Regards
I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
As far as the numbers go- that link I sent you is far more accurate. You're confused why they put the Tesla variant on the top? It's because the Aura damage at over 8400 is the highest and above everything else, It's pretty straightforward. 6351 is decent and having a high average is cool and overall great. Is it higher than what a Tesla can reach? No it's not. here's my Maxroll snapshot - I use normal runeword weapons, and dual Dream.
https://imgur. com/RNRlKjA
You're also commenting on Thunderstorm -saying it's not impressive yet I've actually played with you with Level 54 TS and you were impressed then. You also have no actual way to get your TS up that high so I'm not sure how you can comment. It absolutely kills! (that was also on P2, and I could only show P1 via video)
You mentioning that overall damage is better though is you simply agreeing with me on the Dream Sorc. She does better "overall" damage having 130FCR and placing her and the Merc right in the center of mobs, and bypassing all walls, swinging at 50k+. More bodies more fast equals higher damage overall. Busy running down a hallway while Cleansing curses off yourself cannot compete.
I am a Paladin fan first, it's my Class of choice. To ignore the power of the Mastery Synergies is just naive though. 3 Ticks is huge tho I don't discount this, and I'm happy you're enjoying it so much! I remember you used Sorc quite a bit previously, so this is great news.
Should we try do a little video clearing a few areas and see how it goes?
As far as the numbers go- that link I sent you is far more accurate. You're confused why they put the Tesla variant on the top? It's because the Aura damage at over 8400 is the highest and above everything else, It's pretty straightforward. 6351 is decent and having a high average is cool and overall great. Is it higher than what a Tesla can reach? No it's not. here's my Maxroll snapshot - I use normal runeword weapons, and dual Dream.
https://imgur. com/RNRlKjA
You're also commenting on Thunderstorm -saying it's not impressive yet I've actually played with you with Level 54 TS and you were impressed then. You also have no actual way to get your TS up that high so I'm not sure how you can comment. It absolutely kills! (that was also on P2, and I could only show P1 via video)
You mentioning that overall damage is better though is you simply agreeing with me on the Dream Sorc. She does better "overall" damage having 130FCR and placing her and the Merc right in the center of mobs, and bypassing all walls, swinging at 50k+. More bodies more fast equals higher damage overall. Busy running down a hallway while Cleansing curses off yourself cannot compete.
I am a Paladin fan first, it's my Class of choice. To ignore the power of the Mastery Synergies is just naive though. 3 Ticks is huge tho I don't discount this, and I'm happy you're enjoying it so much! I remember you used Sorc quite a bit previously, so this is great news.
Should we try do a little video clearing a few areas and see how it goes?
I think you have a totally different exceptations.. I fall in love with my dragondin because the only thing I should care about is "what should I to pick up"?D369 wrote: 4 hours ago I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
I hate my Nova sorc (I know we do not speak about it, I am mentioning it only because it is really very effective build) because she is too fast for me - I do not care about teleporting wherever I want and kill everything in a second. I believe your Dream sorc is effective, but you have to do much more than just walking for it - these are totally different ways how to play.
I might be wrong and it is not what your friend tries to explain to you - but when I am reading you I have the same feeling as before few days when somebody tried to explain me how bad my dragondin is. And then I found out that all his builds are so fast that I would be sick even from watching it for a longer time, I would never want to play them.
I am in agreeance with you regarding play styles.
You must have missed my comment at the bottom regarding classes - I am a Paladin first and always. I also never use Enigma on my Melee Paladins. I Charge everywhere and absolutely love it! I rip into other players who mindlessly use Enigma on those builds because they have to make sacrifices for FCR and Mana to make it work, when they could be prioritizing Damage or anything else. Every build in the game would use Enigma then - soo boring. They also are not experiencing Charge and allowing another play style, which as a somewhat Paladin purist, I don't understand.
My point and response was about overall damage, and being faster to the demon means killing it faster, and therefore more deaths per minute. This is all, nothing more.
You must have missed my comment at the bottom regarding classes - I am a Paladin first and always. I also never use Enigma on my Melee Paladins. I Charge everywhere and absolutely love it! I rip into other players who mindlessly use Enigma on those builds because they have to make sacrifices for FCR and Mana to make it work, when they could be prioritizing Damage or anything else. Every build in the game would use Enigma then - soo boring. They also are not experiencing Charge and allowing another play style, which as a somewhat Paladin purist, I don't understand.
My point and response was about overall damage, and being faster to the demon means killing it faster, and therefore more deaths per minute. This is all, nothing more.
frakira wrote: 4 hours agoI think you have a totally different exceptations.. I fall in love with my dragondin because the only thing I should care about is "what should I to pick up"?D369 wrote: 4 hours ago I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
I hate my Nova sorc (I know we do not speak about it, I am mentioning it only because it is really very effective build) because she is too fast for me - I do not care about teleporting wherever I want and kill everything in a second. I believe your Dream sorc is effective, but you have to do much more than just walking for it - these are totally different ways how to play.
I might be wrong and it is not what your friend tries to explain to you - but when I am reading you I have the same feeling as before few days when somebody tried to explain me how bad my dragondin is. And then I found out that all his builds are so fast that I would be sick even from watching it for a longer time, I would never want to play them.
Numbers don't lie. Level 44 HF beats level 30 HS with comparable -resist. See here why:D369 wrote: 4 hours ago I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
He could have it put at the bottom as well, because minimum damage is ....6.D369 wrote: 4 hours ago As far as the numbers go- that link I sent you is far more accurate. You're confused why they put the Tesla variant on the top? It's because the Aura damage at over 8400 is the highest and above everything else, It's pretty straightforward. 6351 is decent and having a high average is cool and overall great. Is it higher than what a Tesla can reach? No it's not. here's my Maxroll snapshot - I use normal runeword weapons, and dual Dream.

Sorry, very bad argument.
Having a higher average means more damage per second. Easy math my friend. And the difference between 4200 average and over 6000 is clearly noticeable. Add to this the 50% higher range and there is no more discussion.
This is my actual build. Keep in mind that this is not min-maxed stuff like your sorc! I don't even use a perfect Flickering Flame and the charms are just there to have a stuffed inventory because... I don't need better gear. I could improve this even more, but this guy is doing serious killing already.
There are 20 other heroes that want my love, too.

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Various web browser tools for Diablo 2 Resurrected 2.8.
Dclone Tracker
Track the progress of Diablo Clone spawns across regions & modes.
Found a bug or glitch?
If something looks broken please let me know so I can fix it :)
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sonnytai331
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