Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
32 replies   12362 views
2

Description

Description by sonnytai331
5

Can be used to make Runewords:

7
OP
So this build is still a lot of fun to play, but what I found I don’t like is that there seems to be a hard
Cap
on how strong it can be.

- There’s no way for me to raise my Aura above Level 30.
-
Conviction
doesn’t lower resists more after Level 25, so that’s pointless too.
- Since only hard points matter for synergies, getting more +skills doesn’t make my aura hit harder.
- Because my shield and
Helm
slot have to be runewords, and the BiS weapon is also a runeword, there is only one place for an RBF, which is the armor, and even that’s not possible if you choose to run with Enigma or Fortitude.

Speaking of that, I think I’m going to buy a Fortitude and make a low MF version to see if I can hold my own on 8 player cows - but this version is going to lean on melee a lot more than the aura.
7
I converted to Tesladin from hammers a couple weeks ago and didn't look back. I can stomp Trav, Chaos, and all 3 WSK levels without a sweat. The best thing about the build, to me, is that clear time really isn't all that bad. Full clear of Chaos and all 3 WSK levels takes maybe 15-20 minutes going at a fairly leisurely pace. I'm running 250+% MF with a Fortitude,
Goldwrap
,
War Traveler
, and some 7% MF small charms. Damage is amazing and hardly any worry of dying, even without using a CTA. Here's my setup:

Helm
and Shield: Dream
Weapon: Grief
Chest: Fortitude
Belt
:
Goldwrap

Boots
:
War Traveler

Gloves:
Laying of Hands

Amulet:
Highlord's Wrath

Ring 1:
Raven Frost

Ring 2: 5% dual leech ring with 20 light res and 30 poison res that I found
Charms:
Gheed's Fortune
, 3xMax Dmg + AR Grand Charms, Anni, Pally Torch, and the rest 7%MF small charms

Merc: Act 1 merc w/ a Faith,
Eth
Fortitude, and non-
Eth
Andy's w/ a
Ral
socket

That's what I'm currently running with that I like. Some decent MF and high damage and safety.

Some discussion:

-Besides the weapon, shield, and
Helm
, most things can be changed around as you like. Enigma is fine for some extra MF and to TP to reposition merc.
-I've done some offline testing with a Last Wish and it didn't make much of a difference to me. The
Life Tap
and might aura are ok and do well for Ubers to be extra safe if that's your goal
-
Raven Frost
is pretty much mandatory for cannot be frozen. Ring 2 you can use anything else really, Nagel, dual leech ring, soj, whatever you want.
- Amulet can be switch. Highlord's is my default for IAS and light res and +skills. Although
The Rising Sun
is nice for the fire absorb in Trav and Chaos which ends up healing you, not much different
- Can trade some damage for MF and get rid of grand charms etc., beside
Gheed
's, for 7%MF small charms which will put me over 300%MF
- Gloves/
Boots
/
Belt
can be anything as well. LoH is good for IAS and %dmg to demons on physical, Drac's are good. War Travs, Treks, Goblin Toes, Gore Riders all good.
String of Ears
, Verdungos, etc. are good.

All in all the Tesladin is a pretty solid build and the versatility is a big plus. It's a nice change of pace from TPing around to bosses/elites. You wont be as fast or efficient as other builds, but hey, sometimes you just want to sit and back and relax.
7
sonnytai331 wrote: 3 years ago
Asha wrote: 3 years ago
If I'll be ever raisin such build, I'll rather prefer Dream
Diadem
instead of
Skull
-like headgear, and either
Guardian Angel
chest (which is great to even look upon 🙂), or perhaps even Hand of Justice + Dragon armor to diversify the damage output. I wouldn't hunt high MF numbers - got tired of browsin green/gold items already. Aside from that - this sort of pala is rather strong, and easy to navigate indeed.
I think I would prefer a
Diadem
as well, but I didn’t make the helmet, I bought it. I made the shield myself though.

I still get a psychological thrill from green and gold drops. I think farming for just runes would be really really dry to me.

I was just walking through Durance Level 2 zapping everything and Bul Kathos
Colossus Sword
just dropped! Yeah it’s not that strong anymore, but still cool to see an item that was highly valued back in the day.
Why would you prefer a
Diadem
over the
Bone Visage
? Because of strength req?
7
User avatar

Zelym 124

Paladin Europe PC
Looks like the Tesladin evolved to his new form on PTR!

(No idea if it's actually better but still impressive)
7
You look fabulous in that purple

Stay a while and listen!
7
User avatar

D369 20

I feel like the issue with this is what people actually think a Tesladin is, and the build setup to be.

People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful
Lightning Mastery
. It's the highest damage Aura build in the game.

A Tesladin is a Zealer with AOE, and needs to be treated like a zealer first and
Conviction
run to support the HS Pulses and give you minus enemy defense on your physical attacks.

If you want
Teleport
, Zap then build a Dream Sorc or a FoHdin - who has huge MF potential.

In response to the person complaining about Magic find - you have soo much stash space for 7% SC and a Gheeds - you could have over 230 from this alone.

Don't get me wrong tho - this build still Zaps and drops bodies hard. Running through
Frigid Highlands
you don't even need to swing, but my point is just don't expect the pulse to do it all and you sub-out damage dealing gear for 100% MF.
7
D369 wrote: 1 day ago
People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful
Lightning Mastery
. It's the highest damage Aura build in the game.
Sorry, but I have to correct you: The strongest aura build is a Dragondin. Nobody beats an item-based level 44
Holy Fire
supported by a level 25
Conviction
aura.

The
Holy Fire
from three items deals 3x damage per tick. Dragondin gains +620% synergy bonus. The sorceress would need a level 50
Lightning Mastery
to come even close, which is absolutely impossible to achieve. Dragondin has a maximum of -35% item resistance (Flickering Flame+Hand of Justice).

Level 30
Holy Shock
emerged by a dual Dream deals 2x damage per tick. Take into account that Sorceress only has access to a Level 12
Conviction
. In terms of -item resistance, she is on par with the Paladin when using a Crescent Moon Runeword.

I tested both, and the Sorc is inferior. Her aura deals about half the damage!

But she can make this up a bit by using
Static Field
and she's got
Teleport
. Her melee damage is indeed incredibly high, up to 50k raw damage per hit! But her melee ability is clunky even when using Passion and extremely dangerous. She easily gets slashed by a handful of cows or burning souls.

At the end of the day, Dream-Sorc is a fun but very squishy trophy build. In fact, she is just a bad Tesladin with higher melee damage. Dragondin is serious business, who solo walks WST and can challenge any boss in melee, including ubers.

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7
User avatar

D369 20

Hi DasNarf,

I've played with you online before. You're from Germany right and play sometimes with your Wife? Mostly SSF.

You had a Dream Sorc then but it was me who showed you the GG version with Thunderstorm. I even gave you a decent Thunderstorm Orb for pre-buffing, and showed you the build many times which you were impressed with. I ran my Tesladin with you guys in some Ubers too.

At this point I wouldn't assume you would have built it up and placed 4x Lightning Facets in a Chest piece and pre-buffed it, which I highly recommend. But yes you don't need to test this part out on my behalf.

I think you misunderstand
Lightning Mastery
and the double-dipping mechanics - level 50 isn't required. You also forget about
Static Field
and how much this rips down health - it's the main 'attack' for the Dream Sorc. You also forget that a Sorc can be a Dragondin or Dual Dream Dragon too with
Fire Mastery
which is much more powerful than Paladin synergies.

The level 12
Conviction
is actually -85% Res, and combined with 4x Facets in the Chest -20%, and a
Crescent Moon
for example -35% this all equals -140%. Combining this with a strong
Static Field
, and Thunderstorm doing 11K+ damage pulses every second - whilst teleporting with high FCR and Telestomping the Merc this is insanely more deadly and faster. A Paladin stuck with Dragon on their chest running to targets cannot compete.

In response to you getting smashed in Cows with your Sorc I can tell you your build does not sound right at all. Mine carves through Cows really fast I think 2 Ticks with
Static Field
and TS, so that's clearly different to your build and experience. Also 'Swing Damage' for the Dream Sorc can go higher than 50K more like 60K but that doesn't really matter since AR is soo low and min damage is soo low too. Although after exhausting
Static Field
while you wait for TS and HS to kill a boss - a swing or two actually can drop them and is all you need - so it's actually huge and useful in those moments.

Check this out, which I know you've seen already:
https://us.forums.blizzard.com/en/d2r/t ... etc/156954

Also do you have your Tesladin and Dragondin on Maxroll Character Planner? I'd love to see some stats of your Aura damage. You hover over 'Attack Damage' on the right panel and your Aura damage will be there.
DasNarf wrote: 9 hours ago
D369 wrote: 1 day ago
People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful
Lightning Mastery
. It's the highest damage Aura build in the game.
Sorry, but I have to correct you: The strongest aura build is a Dragondin. Nobody beats an item-based level 44
Holy Fire
supported by a level 25
Conviction
aura.

The
Holy Fire
from three items deals 3x damage per tick. Dragondin gains +620% synergy bonus. The sorceress would need a level 50
Lightning Mastery
to come even close, which is absolutely impossible to achieve. Dragondin has a maximum of -35% item resistance (Flickering Flame+Hand of Justice).

Level 30
Holy Shock
emerged by a dual Dream deals 2x damage per tick. Take into account that Sorceress only has access to a Level 12
Conviction
. In terms of -item resistance, she is on par with the Paladin when using a Crescent Moon Runeword.

I tested both, and the Sorc is inferior. Her aura deals about half the damage!

But she can make this up a bit by using
Static Field
and she's got
Teleport
. Her melee damage is indeed incredibly high, up to 50k raw damage per hit! But her melee ability is clunky even when using Passion and extremely dangerous. She easily gets slashed by a handful of cows or burning souls.

At the end of the day, Dream-Sorc is a fun but very squishy trophy build. In fact, she is just a bad Tesladin with higher melee damage. Dragondin is serious business, who solo walks WST and can challenge any boss in melee, including ubers.
7
D369 wrote: 7 hours ago
Hi DasNarf,

I've played with you online before. You're from Germany right and play sometimes with your Wife? Mostly SSF.
Yeah, that's me. I remember you. :-)

How are you doing?
D369 wrote: 7 hours ago
You had a Dream Sorc then but it was me who showed you the GG version with Thunderstorm. I even gave you a decent Thunderstorm Orb for pre-buffing, and showed you the build many times which you were impressed with. I ran my Tesladin with you guys in some Ubers too.
This was quite a while ago. In meantime, I made a Dragondin (and tried others like Omnidin and Tesla) and fell in love with him. :-D
D369 wrote: 7 hours ago
At this point I wouldn't assume you would have built it up and placed 4x Lightning Facets in a Chest piece and pre-buffed it, which I highly recommend. But yes you don't need to test this part out on my behalf.
Thing is, I don't want to invest 4 perfect RBF for this. Damage bonus is neglectable, because it is just added to the bonus of
Lightning Mastery
. -20% hard resist is very good of course, but in the end, you just close the gap to the Dragondin and lose everything else your chest slot has to offer.

I tried your build, but the Sorc is way to squishy compared to my Dragondin. I don't remember having fun with her hunting souls in WST like I do with the Paladin. This guy is an excellent Baalwalk or CS leader, softening the crowd and convicting them for Javas and other hard hitting elemental classes following me.
D369 wrote: 7 hours ago
I think you misunderstand
Lightning Mastery
and the double-dipping mechanics - level 50 isn't required. You also forget about
Static Field
and how much this rips down health - it's the main 'attack' for the Dream Sorc. You also forget that a Sorc can be a Dragondin or Dual Dream Dragon too with
Fire Mastery
which is much more powerful than Paladin synergies.
I don't think i misunderstood that part. As far as I know, the double-dipping mechanic only works for your melee damage. We were talking aura damage here! And I mentioned
Static Field
in my comment. Static shines in a full multiplayer game, because all auras lose a lot of impact there.

Did you get the fact that Dragondin aura ticks 3x per 2 seconds while dual Dream only ticks 2 times and has a lower level?

In my view, there are two ways to play a Dream Sorceress: Either focused on aura damage (Crescent Moon Runeword or full RBF CS, cranking up lightning damage) or focused on melee damage (Passion with more emphasis on defense mechanics). Both have their disadvantages over the Dragondin, because he excels at BOTH!

Dual Dream Dragon+Hoj sounds interesting tho, never tested that one on a Sorceress. My Omnidin (all 3 auras) is weaker than my Dragon.
D369 wrote: 7 hours ago
The level 12
Conviction
is actually -85% Res, and combined with 4x Facets in the Chest -20%, and a
Crescent Moon
for example -35% this all equals -140%. Combining this with a strong
Static Field
, and Thunderstorm doing 11K+ damage pulses every second - whilst teleporting with high FCR and Telestomping the Merc this is insanely more deadly and faster. A Paladin stuck with Dragon on their chest running to targets cannot compete.
I bet with
Charge
I am not much slower in areas like Cow or WST. ;-)

And sorry, Thunderstorm isn't that impressive in my view. But it looks and sounds amazing. Huge style bonus! :-D
D369 wrote: 7 hours ago
In response to you getting smashed in Cows with your Sorc I can tell you your build does not sound right at all. Mine carves through Cows really fast I think 2 Ticks with
Static Field
and TS, so that's clearly different to your build and experience. Also 'Swing Damage' for the Dream Sorc can go higher than 50K more like 60K but that doesn't really matter since AR is soo low and min damage is soo low too. Although after exhausting
Static Field
while you wait for TS and HS to kill a boss - a swing or two actually can drop them and is all you need - so it's actually huge and useful in those moments.
The sorc is definitely faster in killing bosses.

Holy Fire
has a huge range, spreading widely over your screen and beyond. If I remember right I need two ticks in a solo cow. This sounds more powerful to me. But I will double-check this later before telling nonsense.
D369 wrote: 7 hours ago
Check this out, which I know you've seen already:
https://us.forums.blizzard.com/en/d2r/t ... etc/156954
This guy is wrong. 6135-7302 is much better than 6-8458. I have no idea why he puts Tesladin on first place.
Holy Fire
has more average damage and higher range. Damage doubles at close range, so a higher range means this bonus increases as well.
D369 wrote: 7 hours ago
Also do you have your Tesladin and Dragondin on Maxroll Character Planner? I'd love to see some stats of your Aura damage. You hover over 'Attack Damage' on the right panel and your Aura damage will be there.
No, but I can show you ingame if you are interested. There's not much variation on a Dragondin, because there are limited options to improve
Holy Fire
damage once you have maxed the synergies and got your gear. Most notably the helm slot. Popular choices are CoA with 2x RBF or Flickering Flame. I am using Flickering for the nifty aura and higher -resist, and because I don't want to look like a dildo. FF makes you and all party members almost immune to fire (95%).

A quick check on maxroll yields 1778–2117 aura damage for my build. Multiplied with 3 this is 5334-6351 raw damage per tick. I think these numbers are correct, in Act 1 everything dies by 1 tick. Nothing there has more than 5k life.

Regards

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7
User avatar

D369 20

I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.

As far as the numbers go- that link I sent you is far more accurate. You're confused why they put the Tesla variant on the top? It's because the Aura damage at over 8400 is the highest and above everything else, It's pretty straightforward. 6351 is decent and having a high average is cool and overall great. Is it higher than what a Tesla can reach? No it's not. here's my Maxroll snapshot - I use normal runeword weapons, and dual Dream.

https://imgur. com/RNRlKjA

You're also commenting on Thunderstorm -saying it's not impressive yet I've actually played with you with Level 54 TS and you were impressed then. You also have no actual way to get your TS up that high so I'm not sure how you can comment. It absolutely kills! (that was also on P2, and I could only show P1 via video)

You mentioning that overall damage is better though is you simply agreeing with me on the Dream Sorc. She does better "overall" damage having 130FCR and placing her and the Merc right in the center of mobs, and bypassing all walls, swinging at 50k+. More bodies more fast equals higher damage overall. Busy running down a hallway while
Cleansing
curses off yourself cannot compete.

I am a Paladin fan first, it's my Class of choice. To ignore the power of the Mastery Synergies is just naive though. 3 Ticks is huge tho I don't discount this, and I'm happy you're enjoying it so much! I remember you used Sorc quite a bit previously, so this is great news.

Should we try do a little video clearing a few areas and see how it goes?
7
D369 wrote: 4 hours ago
I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
I think you have a totally different exceptations.. I fall in love with my dragondin because the only thing I should care about is "what should I to pick up"?

I hate my
Nova
sorc (I know we do not speak about it, I am mentioning it only because it is really very effective build) because she is too fast for me - I do not care about teleporting wherever I want and kill everything in a second. I believe your Dream sorc is effective, but you have to do much more than just walking for it - these are totally different ways how to play.

I might be wrong and it is not what your friend tries to explain to you - but when I am reading you I have the same feeling as before few days when somebody tried to explain me how bad my dragondin is. And then I found out that all his builds are so fast that I would be sick even from watching it for a longer time, I would never want to play them.
7
User avatar

D369 20

I am in agreeance with you regarding play styles.

You must have missed my comment at the bottom regarding classes - I am a Paladin first and always. I also never use Enigma on my Melee Paladins. I
Charge
everywhere and absolutely love it! I rip into other players who mindlessly use Enigma on those builds because they have to make sacrifices for FCR and Mana to make it work, when they could be prioritizing Damage or anything else. Every build in the game would use Enigma then - soo boring. They also are not experiencing
Charge
and allowing another play style, which as a somewhat Paladin purist, I don't understand.

My point and response was about overall damage, and being faster to the demon means killing it faster, and therefore more deaths per minute. This is all, nothing more.
frakira wrote: 4 hours ago
D369 wrote: 4 hours ago
I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
I think you have a totally different exceptations.. I fall in love with my dragondin because the only thing I should care about is "what should I to pick up"?

I hate my
Nova
sorc (I know we do not speak about it, I am mentioning it only because it is really very effective build) because she is too fast for me - I do not care about teleporting wherever I want and kill everything in a second. I believe your Dream sorc is effective, but you have to do much more than just walking for it - these are totally different ways how to play.

I might be wrong and it is not what your friend tries to explain to you - but when I am reading you I have the same feeling as before few days when somebody tried to explain me how bad my dragondin is. And then I found out that all his builds are so fast that I would be sick even from watching it for a longer time, I would never want to play them.
7
D369 wrote: 4 hours ago
I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
Numbers don't lie. Level 44 HF beats level 30 HS with comparable -resist. See here why:
D369 wrote: 4 hours ago
As far as the numbers go- that link I sent you is far more accurate. You're confused why they put the Tesla variant on the top? It's because the Aura damage at over 8400 is the highest and above everything else, It's pretty straightforward. 6351 is decent and having a high average is cool and overall great. Is it higher than what a Tesla can reach? No it's not. here's my Maxroll snapshot - I use normal runeword weapons, and dual Dream.
He could have it put at the bottom as well, because minimum damage is ....6. ;-)

Sorry, very bad argument.

Having a higher average means more damage per second. Easy math my friend. And the difference between 4200 average and over 6000 is clearly noticeable. Add to this the 50% higher range and there is no more discussion.
D369 wrote: 4 hours ago
Should we try do a little video clearing a few areas and see how it goes?


This is my actual build. Keep in mind that this is not min-maxed stuff like your sorc! I don't even use a perfect Flickering Flame and the charms are just there to have a stuffed inventory because... I don't need better gear. I could improve this even more, but this guy is doing serious killing already.

There are 20 other heroes that want my love, too. :-D

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

999

Register an account


Start trading, earning trust, and levelling up. Get avatars, likes, bookmarks and more with an account! :)
999

Support Diablo2.io


You can donate to the site to help support the future of diablo2.io. Donating hides all ads forever.
999

Latest discussion




999

Item Database


Detailed stats & figures, auto-relations, version comparison, & community info on any D2R item.
999

Trading Market


A trading platform built excusively for D2R players. Earn trust, price check, and list with confidence.
999

D2R Tools


Various web browser tools for Diablo 2 Resurrected 2.8.
999

Dclone Tracker


Track the progress of Diablo Clone spawns across regions & modes.
999

Found a bug or glitch?


If something looks broken please let me know so I can fix it :)
No matches
 

 

 

 

Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation