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Description
I wonder if this was a missed opportunity. It's amazing to me that, especially with leveraging the skill Teleport, how the time to enjoy the buff that a shrine provides becomes closer to zero. Am I missing something or was this always intended by the devs? Is it that shrines are really intended for the start of a play through but never meant to provide a meaningful buff through nightmare and hell? The only end-game use case I see leveraged is the experience shrine to leech in Diablo/ Baal runs.
Description by ghostpos
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ghostpos
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