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2

Description

What's up boys.

I've been running Zealadins since original LOD. Physical, Dreamadin, Dragondin, (self cast) Freezadin, even a magic focused zealer using Principle and Astreon's. It's every Zealer's Dream to run all 3 holy auras at once, at a high level, in a way that actually works without cutting corners. This is usually considered impossible. At best you might build a dual
Holy Fire
/Shock Zealer using Dreams/Dragon/HOJ. Run max level
Conviction
, put points into the elemental synergies, focusing less on physical damage (that would normally support a Dreamadin or Dragondin with a 2nd damage type).

That's a strong build no doubt, you could probably sunder both Fire and Light too, making up the res with charms. BUT, HolyFreeze is still left out, and therefore the Holy Trinity of auras remains incomplete. Basically you're swapping one element + physical damage for two elements and low physical damage.

I'm here to tell you that I have found a way to complete the Holy Trinity grail of 3 holy auras, plus
Conviction
,
Blessed Aim
, and
Thorns
, and it is awesome.

Hits like a truck, tanks well against monsters, massive defensive boost from high res caps and huge
Holy Freeze
slow effect.

You can melt almost anything in the game because you are putting out so much damage across a huge spread of damage types. It's also fun to play due to on the fly "plug and play" customization with different immunities and monster types.

My Holy Trinity build is here, currently at level 92.

83.5k DPS against target dummy, with max speed
Zeal
.

https://maxroll.gg/d2/d2planner/cp2il0o5

Running level 34
Holy Freeze
(self cast, 26 yard radius, bigger than full screen), level 30
Holy Fire
(about full screen 23.3yrd radius, Dragon + HOJ), and level 30
Holy Shock
(same 23.3yd radius, dual Dreams). Our old boy Emilio is running an
Eth
Thresher
Infinity for level 12
Conviction
, native level 21
Blessed Aim
, and level 18
Thorns
from a Bramble I rolled on him. (
Thorns
is not necessary here, but I thought it was fun to aura max and add some physical damage to the mix).

That's 6 auras at once.

Max points into
Salvation
to buff all 3 auras, 15/14/14 points into the 3 resist auras for now. At 99 all 3 auras will almost be maxed out with synergies.

1 point into everything else on the defensive tree, except
Redemption
which I recently pulled a point from by building a new CTA on a Caduces with
Redemption
. This is my default aura on swap, and was really the only time I was using
Redemption
.

On the offensive tree, max points into HolyFreeze, 1 point wonder into everything else but Holyshock. This gives me access to 34Hfreeze and access to basically the entire offensive tree at level 15 for each aura. Auras I actually use.

On the combat tree 1 point wonder into Sacrafice/
Zeal
and everything needed for
Holy Shield
. On swap (CTA/Spirit) this gives me a level 11
Holy Shield
. I put enough points then into dex to hit max 75% block, also boosting my AR.

In my inventory I run 7 offensive auras grand charms, plus gheeds/torch/anni. The small charms I run under them are a mix of res charms to keep all my res way up.

This build is expensive, but these grand charms are the least of it. Much less expensive than pcombs. I've traded 1
Hel
for an offfenisve charm, an
Ist
for a nice one with 7% faster run walk. I even got 2 for free. Not dirt cheap like a defensive grand charm, but you can definitely shop for cheap ones.

For gear I'm running HOJ/Dragon/Dream/Dream. Highlords ammy, crafted gloves with ias, dual leech, crushing blow, and a bit of life/AR. For rings I run a 5% BK and a nice
Raven Frost
.
Belt
is String but Noscoil also works well here.
Boots
are GoreRiders. This is my only source of open wounds, and main source of CB. The Deadly Strike is nice, stacking with the HOJ and Highlords. You're still not putting out that much physical damage, but the high level deadly strike (69%) is a big help for leeching. That 3% mana leech is my only source of mana besides pots, and my 22% life steal keeps me alive well enough.

There is no way to have
Life Tap
on this build without using Dracs, which will kill your max speed
Zeal
, so high life steal is critical since the hell penalty sucks. You need 20% ias on the gloves, so LOH and even something like
Lava Gout
are good alternatives. Cat's eye is the only cheaper alternative to highlord's.

You don't have to use a BK ring, but I think it's perfect here. Good life steal, more life, all skills.

HOJ has ITA, so a low roll
Raven Frost
is fine. You smack almost everything with ITA. Only issue is it doesn't work on bosses or uniques. Hence, pumping your attack rating is still useful, unless you want to
Smite
everything or miss a lot.

Now what about
Conviction
? 83% defense reduction against most monsters (less on bosses I think, like the res reduction). Infinity/
Conviction
are super strong and absolutely critical for making this build work so well. The issue is, merc isn't always around. He can be dragging ass, get stuck on a wall, off fighting a lone monster, or rarely die.

Conviction
at all levels only has a 13.3yd radius. And without
Teleport
there is no way to easily center him on you. 13.3 is not small, but it's not huge either.
Conviction
is also a bit slow to "attach" to enemies as well, whether its self cast or from the merc. This is why I switched the merc from Might to
Blessed Aim
. Might is useful for more physical damage (and therefore more life leech).
Blessed Aim
at level 21 however has a massive 37.3 yard radius - way bigger than full screen - and a huge 375% AR boost. Basically if merc is alive, my AR is jacked way up, landing every hit. When I run into a blue pack or champion, I don't worry about missing or having to
Smite
. My hits land almost every time. (Especially if I wasn't lazy and pre-buffed with
Demon Limb
or a Sorc enchanted me).

For bosses though I will usually switch to
Fanaticism
and
Smite
, landing every hit, max effect from CB and Open Wounds. (The holy auras do nothing for
Smite
).

You might wonder why I have 1 point into
Conviction
, Sanctuary, and even the
Fanaticism
tree. None of these are actually necessary to run the build, but, they help.

Basically what inspire this build was building a self cast
Holy Freeze
zealot using a Gris Set filled with cold facets. Building an Auradin that way made me realize I could stack the same offensive charms to boost offensive auras, then sandwich all the auras together using items.

Normally when you're building an Auradin you think about
Salvation
as boosting one element (lightning or fire usually), then you stack that with the relevant Resist aura points. This is not what
Salvation
actually does though. Every point boosts *all 3* holy aura types. The same is true for Infinity/
Conviction
. It doesn't drop enemy res by 85%, it drops it by a sum total of 255% (85x3).

Normally you just think about it as -85% because you're only focusing on one damage type. Maybe two with a dual element sorc or Auradin. But not all 3.

Salvation
and especially Infinity/
Conviction
are why this build smacks so hard. If they aren't immune, their res is probably into the negative. If they are immune, Infinity *might* break it, might not (especially not cold immunes). No need to sunder though.

If the Merc breaks the immunity, great. If he doesn't that's fine too. Even a double immune Lightning/Fire is still getting smacked by my cold damage, physical damage, and even a little poison damage from the Dragon's Venom.
Conviction
will plummet whatever res he has left that isn't an immunity.

This here is the beauty of the build and why its fun to play. If a monster is cold immune, I swap to level 15
Fanaticism
. That's a 288% damage boost for me, a nice 16.6 yard radius to boost the Merc speed/dmg/AR up, and my own speed/AR get even higher. I'm already at max
Zeal
, but this can help offset anything slowing me down.
Fanaticism
's speed boost is strong.

If I run into a bunch of undead, I swap freeze to Sanctuary. This is a 570% phys damage to bump, pierces their phys resistance, adds a small magic damage aura, and allows life/mana leech to keep working if the monster has any drain effectiveness. The knockback it provides is pulse based and not a big deal IMO, unlike item based knockback.

My own
Conviction
runs at level 15, three higher than Infinity. That's -100% res. This is the least useful compared to lv 15
Fanaticism
or even Sanctuary, but still fun to have for one point. If Emilio is not around, slow, stuck, or dead I may throw it on. Also helpful in Chaos or
Baal
runs if no one else is running max
Conviction
.

Technically you don't need
Meditation
or
Vigor
, but I find both useful for getting around.
Meditation
for unlimited charging,
Vigor
for getting around town or keeping up on a P8 Chaos run.

Overall this is my favorite build to play right now. I'm motivated to level up because every point into a synergy helps. You can leave
Holy Freeze
on be lazy, slowing almost everything in the game down, or swap in other auras as needed vs different immunities and monster types. LOH is really good as usual but for now I prefer the mana leech, added CB and life leech from my crafted gloves.

Hope this was helpful. This build is ultimately like smashing max
Zeal
and
Vengeance
together with a ton of aura damage and slow effect. My DPS may even be higher than Maxroll shows btw due to the aura/item bug that doubles aura damage. If my numbers are correct my auras are providing pulse damage every 2 seconds from 2,470 - 6,462, and even higher up close. In p1 most monsters die in one or two hits.

Dragondin's level 44 aura is still stronger, but I think this build comes in second for pulse damage. All aura damage is pretty weak on high player counts, but the
Holy Freeze
effect remains useful, and the radius is massive at level 34.

Finally, I did try building this Omnidin a different way at first. It was terrible.

Doom in a bersker
Axe
(very bad idea)
Dream
Helm

Dragon Shield

Ormus
robes to boost all element types

It was cool in my head but sucked in practice. The auras were small and weak.
Ormus
Robes helped but not nearly enough. Berserker axes are the worst for Zealing. The durability is super low, can barely make it through 1 cow run. I also put it into a sup
Axe
, so the repair costs were insane. 200k+ repairs, every run. DPS was barely 30k with this setup, compared to 83k now.

Also you can tinker with the res points to boost the damage a bit, but not much (like 86K max for me right now). The even spread of points is best. Each aura has its benefits. HOJ adds -20% fire res,
Holy Freeze
is running 4 levels higher, and
Holy Shock
has the highest max damage potential. So you can stack points towards a particular aura if you want, but I don't think its worth it. The build runs best when all the auras are supported and cranking out their own damage type.

I have considered running sunder charms, but I think its pointless. This build allows you to work around immunities rather than through them. Even if I'm too lazy to switch
Holy Freeze
off against a cold immune, he'll still be dead from fire and lightning damage shortly anyway.
Description by Dream65
5

Can be used to make Runewords:

7
What's up boys.

I've been running Zealadins since original LOD. Physical, Dreamadin, Dragondin, (self cast) Freezadin, even a magic focused zealer using Principle and Astreon's. It's every Zealer's Dream to run all 3 holy auras at once, at a high level, in a way that actually works without cutting corners. This is usually considered impossible. At best you might build a dual
Holy Fire
/Shock Zealer using Dreams/Dragon/HOJ. Run max level
Conviction
, put points into the elemental synergies, focusing less on physical damage (that would normally support a Dreamadin or Dragondin with a 2nd damage type).

That's a strong build no doubt, you could probably sunder both Fire and Light too, making up the res with charms. BUT, HolyFreeze is still left out, and therefore the Holy Trinity of auras remains incomplete. Basically you're swapping one element + physical damage for two elements and low physical damage.

I'm here to tell you that I have found a way to complete the Holy Trinity grail of 3 holy auras, plus
Conviction
,
Blessed Aim
, and
Thorns
, and it is awesome.

Hits like a truck, tanks well against monsters, massive defensive boost from high res caps and huge
Holy Freeze
slow effect.

You can melt almost anything in the game because you are putting out so much damage across a huge spread of damage types. It's also fun to play due to on the fly "plug and play" customization with different immunities and monster types.

My Holy Trinity build is here, currently at level 92.

83.5k DPS against target dummy, with max speed
Zeal
.

https://maxroll.gg/d2/d2planner/cp2il0o5

Running level 34
Holy Freeze
(self cast, 26 yard radius, bigger than full screen), level 30
Holy Fire
(about full screen 23.3yrd radius, Dragon + HOJ), and level 30
Holy Shock
(same 23.3yd radius, dual Dreams). Our old boy Emilio is running an
Eth
Thresher
Infinity for level 12
Conviction
, native level 21
Blessed Aim
, and level 18
Thorns
from a Bramble I rolled on him. (
Thorns
is not necessary here, but I thought it was fun to aura max and add some physical damage to the mix).

That's 6 auras at once.

Max points into
Salvation
to buff all 3 auras, 15/14/14 points into the 3 resist auras for now. At 99 all 3 auras will almost be maxed out with synergies.

1 point into everything else on the defensive tree, except
Redemption
which I recently pulled a point from by building a new CTA on a Caduces with
Redemption
. This is my default aura on swap, and was really the only time I was using
Redemption
.

On the offensive tree, max points into HolyFreeze, 1 point wonder into everything else but Holyshock. This gives me access to 34Hfreeze and access to basically the entire offensive tree at level 15 for each aura. Auras I actually use.

On the combat tree 1 point wonder into Sacrafice/
Zeal
and everything needed for
Holy Shield
. On swap (CTA/Spirit) this gives me a level 11
Holy Shield
. I put enough points then into dex to hit max 75% block, also boosting my AR.

In my inventory I run 7 offensive auras grand charms, plus gheeds/torch/anni. The small charms I run under them are a mix of res charms to keep all my res way up.

This build is expensive, but these grand charms are the least of it. Much less expensive than pcombs. I've traded 1
Hel
for an offfenisve charm, an
Ist
for a nice one with 7% faster run walk. I even got 2 for free. Not dirt cheap like a defensive grand charm, but you can definitely shop for cheap ones.

For gear I'm running HOJ/Dragon/Dream/Dream. Highlords ammy, crafted gloves with ias, dual leech, crushing blow, and a bit of life/AR. For rings I run a 5% BK and a nice
Raven Frost
.
Belt
is String but Noscoil also works well here.
Boots
are GoreRiders. This is my only source of open wounds, and main source of CB. The Deadly Strike is nice, stacking with the HOJ and Highlords. You're still not putting out that much physical damage, but the high level deadly strike (69%) is a big help for leeching. That 3% mana leech is my only source of mana besides pots, and my 22% life steal keeps me alive well enough.

There is no way to have
Life Tap
on this build without using Dracs, which will kill your max speed
Zeal
, so high life steal is critical since the hell penalty sucks. You need 20% ias on the gloves, so LOH and even something like
Lava Gout
are good alternatives. Cat's eye is the only cheaper alternative to highlord's.

You don't have to use a BK ring, but I think it's perfect here. Good life steal, more life, all skills.

HOJ has ITA, so a low roll
Raven Frost
is fine. You smack almost everything with ITA. Only issue is it doesn't work on bosses or uniques. Hence, pumping your attack rating is still useful, unless you want to
Smite
everything or miss a lot.

Now what about
Conviction
? 83% defense reduction against most monsters (less on bosses I think, like the res reduction). Infinity/
Conviction
are super strong and absolutely critical for making this build work so well. The issue is, merc isn't always around. He can be dragging ass, get stuck on a wall, off fighting a lone monster, or rarely die.

Conviction
at all levels only has a 13.3yd radius. And without
Teleport
there is no way to easily center him on you. 13.3 is not small, but it's not huge either.
Conviction
is also a bit slow to "attach" to enemies as well, whether its self cast or from the merc. This is why I switched the merc from Might to
Blessed Aim
. Might is useful for more physical damage (and therefore more life leech).
Blessed Aim
at level 21 however has a massive 37.3 yard radius - way bigger than full screen - and a huge 375% AR boost. Basically if merc is alive, my AR is jacked way up, landing every hit. When I run into a blue pack or champion, I don't worry about missing or having to
Smite
. My hits land almost every time. (Especially if I wasn't lazy and pre-buffed with
Demon Limb
or a Sorc enchanted me).

For bosses though I will usually switch to
Fanaticism
and
Smite
, landing every hit, max effect from CB and Open Wounds. (The holy auras do nothing for
Smite
).

You might wonder why I have 1 point into
Conviction
, Sanctuary, and even the
Fanaticism
tree. None of these are actually necessary to run the build, but, they help.

Basically what inspire this build was building a self cast
Holy Freeze
zealot using a Gris Set filled with cold facets. Building an Auradin that way made me realize I could stack the same offensive charms to boost offensive auras, then sandwich all the auras together using items.

Normally when you're building an Auradin you think about
Salvation
as boosting one element (lightning or fire usually), then you stack that with the relevant Resist aura points. This is not what
Salvation
actually does though. Every point boosts *all 3* holy aura types. The same is true for Infinity/
Conviction
. It doesn't drop enemy res by 85%, it drops it by a sum total of 255% (85x3).

Normally you just think about it as -85% because you're only focusing on one damage type. Maybe two with a dual element sorc or Auradin. But not all 3.

Salvation
and especially Infinity/
Conviction
are why this build smacks so hard. If they aren't immune, their res is probably into the negative. If they are immune, Infinity *might* break it, might not (especially not cold immunes). No need to sunder though.

If the Merc breaks the immunity, great. If he doesn't that's fine too. Even a double immune Lightning/Fire is still getting smacked by my cold damage, physical damage, and even a little poison damage from the Dragon's Venom.
Conviction
will plummet whatever res he has left that isn't an immunity.

This here is the beauty of the build and why its fun to play. If a monster is cold immune, I swap to level 15
Fanaticism
. That's a 288% damage boost for me, a nice 16.6 yard radius to boost the Merc speed/dmg/AR up, and my own speed/AR get even higher. I'm already at max
Zeal
, but this can help offset anything slowing me down.
Fanaticism
's speed boost is strong.

If I run into a bunch of undead, I swap freeze to Sanctuary. This is a 570% phys damage to bump, pierces their phys resistance, adds a small magic damage aura, and allows life/mana leech to keep working if the monster has any drain effectiveness. The knockback it provides is pulse based and not a big deal IMO, unlike item based knockback.

My own
Conviction
runs at level 15, three higher than Infinity. That's -100% res. This is the least useful compared to lv 15
Fanaticism
or even Sanctuary, but still fun to have for one point. If Emilio is not around, slow, stuck, or dead I may throw it on. Also helpful in Chaos or
Baal
runs if no one else is running max
Conviction
.

Technically you don't need
Meditation
or
Vigor
, but I find both useful for getting around.
Meditation
for unlimited charging,
Vigor
for getting around town or keeping up on a P8 Chaos run.

Overall this is my favorite build to play right now. I'm motivated to level up because every point into a synergy helps. You can leave
Holy Freeze
on be lazy, slowing almost everything in the game down, or swap in other auras as needed vs different immunities and monster types. LOH is really good as usual but for now I prefer the mana leech, added CB and life leech from my crafted gloves.

Hope this was helpful. This build is ultimately like smashing max
Zeal
and
Vengeance
together with a ton of aura damage and slow effect. My DPS may even be higher than Maxroll shows btw due to the aura/item bug that doubles aura damage. If my numbers are correct my auras are providing pulse damage every 2 seconds from 2,470 - 6,462, and even higher up close. In p1 most monsters die in one or two hits.

Dragondin's level 44 aura is still stronger, but I think this build comes in second for pulse damage. All aura damage is pretty weak on high player counts, but the
Holy Freeze
effect remains useful, and the radius is massive at level 34.

Finally, I did try building this Omnidin a different way at first. It was terrible.

Doom in a bersker
Axe
(very bad idea)
Dream
Helm

Dragon Shield

Ormus
robes to boost all element types

It was cool in my head but sucked in practice. The auras were small and weak.
Ormus
Robes helped but not nearly enough. Berserker axes are the worst for Zealing. The durability is super low, can barely make it through 1 cow run. I also put it into a sup
Axe
, so the repair costs were insane. 200k+ repairs, every run. DPS was barely 30k with this setup, compared to 83k now.

Also you can tinker with the res points to boost the damage a bit, but not much (like 86K max for me right now). The even spread of points is best. Each aura has its benefits. HOJ adds -20% fire res,
Holy Freeze
is running 4 levels higher, and
Holy Shock
has the highest max damage potential. So you can stack points towards a particular aura if you want, but I don't think its worth it. The build runs best when all the auras are supported and cranking out their own damage type.

I have considered running sunder charms, but I think its pointless. This build allows you to work around immunities rather than through them. Even if I'm too lazy to switch
Holy Freeze
off against a cold immune, he'll still be dead from fire and lightning damage shortly anyway.
7
just wanna say after the long read, feels like an elaborate and kickass build :)
7
User avatar

D369 10

Hey bro, good to see the build has been fun to play. It's nice when modifications to an established build actually come together unexpectedly.

I definitely recommend grabbing a
Crown of Thieves
with a
Lem
rune for Trav runs and getting your Gold sorted as repairs are worth it if the weapon is mental.

I'm keen to see this guy in action if you wanted to jump in a game and show it off?

Palis FTW
7
Thanks for this great build ideas!

I tried it yesterday, and it works like a charm.

Soloing Hell was a breeze!

But I changed some parts:

-
Fanaticism
seems not necessary, at least in P1 I could kill every cold immune monster with aura damage and a few hits, but I leave that option open for later levels. The most dangerous foes are those with dual fire/lightning immunity.

-Bramble and
Holy Freeze
are a bit counterproductive, as the slowed enemy does less damage per second. I swapped to a
Prayer
Merc with Cure, CoH and Infinity. I solo'ed Hell and finished every quest, I didn't use a single potion! The merc died once in the throne room. 2x
Prayer
healing (via Cure), life leech and
Redemption
are more than enough recovery for my needs!

-
Blessed Aim
also doesn't seem necessary, just keep your Infinity merc nearby.

-I've put most points into synergies and didn't waste points into
Meditation
,
Vigor
etc.

-Some points into
Holy Shield
are very useful!

-As soon as I'll hit level 90, fire and lighting damage and the respective resistances will be maxed. Further points will go into Ice damage.

Right now, my Paladin is level 80 and his gear is:

Dream
Tiara

Dream
Sacred Rondache

Dragon
Mage Plate

HoJ
Cryptic Sword

Cat's Eye amulet
Verdungos
Natalyas
Boots

Raven Frost

Rare ring with life leech, AR and resists
CtA in a +1
Redemption
Scepter
and Spirit shield on swap
Some Maxdam/AR GCs for increased leech and one Offensive Skiller, remaining spots filled up with life and resist charms.


4K-12K damage per hit, all resists but cold maxed. 6K defense, 75% block. I need some more Offensive Skillers now. I always rerolled them, hahaha.

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
9

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