Hey all!
For context: played D2 a bit as a kid but didn't know what I was doing, never even beat normal. Got D2R at launch and fell in love, been playing when I can since and have slowly accrued a modest amount of Wealth on non ladder, nothing impressive (i.e. no Enigma or Infinity or other such high end runewords).
Didn't really engage with Ladder S1 so thought I would try to do S2 properly, using trading to push myself on a bit, low level goals of getting some of these new runewords and sunder charms. In general I do not like casters and I'm averse to cookie cutter builds, preferring slightly obscure melee builds because I'm a masochist. However, with above stated goals in mind, I thought I would try a more standard approach for S2 and try my first ever hammerdin, on the basis that it's considered an OP farming build.
I hate him.
I hate the stupid noise he makes as he starts summoning hammers, I hate his silly little fist raising animation, I hate how cumbersome the hammer spirals are and how often I'm just standing there missing everything, I hate going inside with him at all. Sure, he can do a lot of damage without much gear but Hell Act 2 was an exercise in pure torture, Act 3 wasn't much better, and I haven't even managed to clear the game yet because of the second wave of Baal minions, so I've had no chance to farm Hell TZs for those charms. I've since been using him to farm Chaos but a) it's really quite slow, especially compared to my non ladder FoH build, and b) I'm absurdly vulnerable.
Therefore, my question to you good folks of D2io is, what am I missing? Is it simply that I need to "git gud" at positioning myself with those hammers? Or is it that hammerdins only work with certain pieces of gear? Or do I need to level up more? My merc and I are currently level 83.
Bearing in mind that I haven't been able to farm a lot of good stuff on Ladder yet, my current gear is:
+2 pally skills Coronet and amulet, Smoke in Scarab Husk, Wizardspike, perfect Spirit in a pally shield of some sort that had resistances, rare Belt with resistances, Chance Guards (best I have), Infernostride, two random rare rings with resistances, mostly resistance charms but a couple of +skills ones too. I had been using dual Spirit and Stealth in a Scarab Husk but found I was too vulnerable so when I got Wizardspike I was able to put Smoke on and keep enough FCR for the second best break point. My resistances are very good, well North of the 75% on Hell, but I'm still extremely squishy! Should I be doing something else with my gear?
On a related note, my merc is a problem. He has Tal Rasha's Crest, Insight in a War Scythe, and Smoke. I now have a Lem so intend to give him a Treachery once I find a decent base, but he needs to do more damage. I have Insight in a Colossus Voulge but he doesn't have the strength to wield it yet and I can't figure out a way to give him that strength beyond levelling. Any ideas?
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Description
Hey all!
For context: played D2 a bit as a kid but didn't know what I was doing, never even beat normal. Got D2R at launch and fell in love, been playing when I can since and have slowly accrued a modest amount of Wealth on non ladder, nothing impressive (i.e. no Enigma or Infinity or other such high end runewords).
Didn't really engage with Ladder S1 so thought I would try to do S2 properly, using trading to push myself on a bit, low level goals of getting some of these new runewords and sunder charms. In general I do not like casters and I'm averse to cookie cutter builds, preferring slightly obscure melee builds because I'm a masochist. However, with above stated goals in mind, I thought I would try a more standard approach for S2 and try my first ever hammerdin, on the basis that it's considered an OP farming build.
I hate him.
I hate the stupid noise he makes as he starts summoning hammers, I hate his silly little fist raising animation, I hate how cumbersome the hammer spirals are and how often I'm just standing there missing everything, I hate going inside with him at all. Sure, he can do a lot of damage without much gear but Hell Act 2 was an exercise in pure torture, Act 3 wasn't much better, and I haven't even managed to clear the game yet because of the second wave of Baal minions, so I've had no chance to farm Hell TZs for those charms. I've since been using him to farm Chaos but a) it's really quite slow, especially compared to my non ladder FoH build, and b) I'm absurdly vulnerable.
Therefore, my question to you good folks of D2io is, what am I missing? Is it simply that I need to "git gud" at positioning myself with those hammers? Or is it that hammerdins only work with certain pieces of gear? Or do I need to level up more? My merc and I are currently level 83.
Bearing in mind that I haven't been able to farm a lot of good stuff on Ladder yet, my current gear is:
+2 pally skills Coronet and amulet, Smoke in Scarab Husk, Wizardspike, perfect Spirit in a pally shield of some sort that had resistances, rare Belt with resistances, Chance Guards (best I have), Infernostride, two random rare rings with resistances, mostly resistance charms but a couple of +skills ones too. I had been using dual Spirit and Stealth in a Scarab Husk but found I was too vulnerable so when I got Wizardspike I was able to put Smoke on and keep enough FCR for the second best break point. My resistances are very good, well North of the 75% on Hell, but I'm still extremely squishy! Should I be doing something else with my gear?
On a related note, my merc is a problem. He has Tal Rasha's Crest, Insight in a War Scythe, and Smoke. I now have a Lem so intend to give him a Treachery once I find a decent base, but he needs to do more damage. I have Insight in a Colossus Voulge but he doesn't have the strength to wield it yet and I can't figure out a way to give him that strength beyond levelling. Any ideas?
Description by Janet the Java
For context: played D2 a bit as a kid but didn't know what I was doing, never even beat normal. Got D2R at launch and fell in love, been playing when I can since and have slowly accrued a modest amount of Wealth on non ladder, nothing impressive (i.e. no Enigma or Infinity or other such high end runewords).
Didn't really engage with Ladder S1 so thought I would try to do S2 properly, using trading to push myself on a bit, low level goals of getting some of these new runewords and sunder charms. In general I do not like casters and I'm averse to cookie cutter builds, preferring slightly obscure melee builds because I'm a masochist. However, with above stated goals in mind, I thought I would try a more standard approach for S2 and try my first ever hammerdin, on the basis that it's considered an OP farming build.
I hate him.
I hate the stupid noise he makes as he starts summoning hammers, I hate his silly little fist raising animation, I hate how cumbersome the hammer spirals are and how often I'm just standing there missing everything, I hate going inside with him at all. Sure, he can do a lot of damage without much gear but Hell Act 2 was an exercise in pure torture, Act 3 wasn't much better, and I haven't even managed to clear the game yet because of the second wave of Baal minions, so I've had no chance to farm Hell TZs for those charms. I've since been using him to farm Chaos but a) it's really quite slow, especially compared to my non ladder FoH build, and b) I'm absurdly vulnerable.
Therefore, my question to you good folks of D2io is, what am I missing? Is it simply that I need to "git gud" at positioning myself with those hammers? Or is it that hammerdins only work with certain pieces of gear? Or do I need to level up more? My merc and I are currently level 83.
Bearing in mind that I haven't been able to farm a lot of good stuff on Ladder yet, my current gear is:
+2 pally skills Coronet and amulet, Smoke in Scarab Husk, Wizardspike, perfect Spirit in a pally shield of some sort that had resistances, rare Belt with resistances, Chance Guards (best I have), Infernostride, two random rare rings with resistances, mostly resistance charms but a couple of +skills ones too. I had been using dual Spirit and Stealth in a Scarab Husk but found I was too vulnerable so when I got Wizardspike I was able to put Smoke on and keep enough FCR for the second best break point. My resistances are very good, well North of the 75% on Hell, but I'm still extremely squishy! Should I be doing something else with my gear?
On a related note, my merc is a problem. He has Tal Rasha's Crest, Insight in a War Scythe, and Smoke. I now have a Lem so intend to give him a Treachery once I find a decent base, but he needs to do more damage. I have Insight in a Colossus Voulge but he doesn't have the strength to wield it yet and I can't figure out a way to give him that strength beyond levelling. Any ideas?
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