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I made a Travincal farming Frenzy barb. I am using dual Oath, which has "Prevent Monster Heal", but from what I see the council members health jumps up from time to time nonetheless.
I thought "Prevent Monster Heal" would prevent that. Does it work in some different way that I expected from the property name?
I thought "Prevent Monster Heal" would prevent that. Does it work in some different way that I expected from the property name?
Can be used to make Runewords:
I made a Travincal farming Frenzy barb. I am using dual Oath, which has "Prevent Monster Heal", but from what I see the council members health jumps up from time to time nonetheless.
I thought "Prevent Monster Heal" would prevent that. Does it work in some different way that I expected from the property name?
I thought "Prevent Monster Heal" would prevent that. Does it work in some different way that I expected from the property name?
The Prevent Monster Heal stops a monster from life regeneration.
Council Member cast healing spell that PMH doesn't have any effect.
You should a source of Open Wounds
Council Member cast healing spell that PMH doesn't have any effect.
You should a source of Open Wounds
pm me here (d2. Io) for trade
OP
Thank you for the answer! I'll actually try making Malice in the offhand and see how it goes.
Pretty sure the surrounding monsters can also heal Council Members (see screenshot). I clear them first before engaging, if they spawned close by. Seems to prevent most, if not all the healing.
@zero187 is on point
Yeah, the mob healing is one good reason to avoid spawning DC in Travincal if possible. This of course doesn't apply to anyone that actually wants a slightly more challenging DC fight.
OP
Thanks for the answers. I started clearing up Hierophants if they are on the way and it's much better.
I tried out Malice just to see if open wounds stops the healing. I think it helps with the healing, but I was better off with double Oath in the end (because of damage and ias). I could be using Duress + Gore Rider , but I did stick to Skullder's Ire and Gore Rider, because I want some MF and the clear speed is still ok.
I think I won't figure out much special until I get Grief or something. Now I think that just a pure damage is the answer, so I'll put more points into Berserk and start using Berserk more
Also BTW. I found out a budget gear combination for Act 2 merc to survive this (that amount to 90 all res and gives some ll): Obedience + Guardian Angel + Tal Rasha's Horadric Crest (he can do some damage also thanks to Obedience and crushing blow)
I think the often used is The Reaper's Toll + Guardian Angel + Kira's Guardian , so maybe that would be another option.
Thanks!
I tried out Malice just to see if open wounds stops the healing. I think it helps with the healing, but I was better off with double Oath in the end (because of damage and ias). I could be using Duress + Gore Rider , but I did stick to Skullder's Ire and Gore Rider, because I want some MF and the clear speed is still ok.
I think I won't figure out much special until I get Grief or something. Now I think that just a pure damage is the answer, so I'll put more points into Berserk and start using Berserk more
Also BTW. I found out a budget gear combination for Act 2 merc to survive this (that amount to 90 all res and gives some ll): Obedience + Guardian Angel + Tal Rasha's Horadric Crest (he can do some damage also thanks to Obedience and crushing blow)
I think the often used is The Reaper's Toll + Guardian Angel + Kira's Guardian , so maybe that would be another option.
Thanks!
ive only spawned him in trav... whats the best spot? ive always won but im curios.
OP
Eldritch on Frigid Highlands is really safe and close to wp. You can also try getting a portal in Arcane Sanctuary back to the Palace Cellar, there is often a unique monster in that room, but it would a really confined spacebasshead88 wrote: 2 years agoive only spawned him in trav... whats the best spot? ive always won but im curios.
Eldritch as well.
And if you're not in a5 yet, Rakanishu in Stone Field works fine too - localisation is eased by the Tristram stones.
And if you're not in a5 yet, Rakanishu in Stone Field works fine too - localisation is eased by the Tristram stones.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
I usually Bash eldritch and wait at the tp.louner wrote: 2 years agoEldritch on Frigid Highlands is really safe and close to wp. You can also try getting a portal in Arcane Sanctuary back to the Palace Cellar, there is often a unique monster in that room, but it would a really confined spacebasshead88 wrote: 2 years agoive only spawned him in trav... whats the best spot? ive always won but im curios.
when dclone is there he stands in schenk's place. the mobs around there are the usual skeletons, the spikey boys or the Dac Farren lookin' asses.
just FYI for anyone who relys on attack rating to kill... DO NOT spawn dclone in A5, stick to A1 or A2... Go check your attack rating % in A5 compared to A1
Your attack rating doesn't change. That number is determined by your gear, stats and skills.Scrodo wrote: 2 years ago just FYI for anyone who relys on attack rating to kill... DO NOT spawn dclone in A5, stick to A1 or A2... Go check your attack rating % in A5 compared to A1
What does change is your chance to hit but that is not determined by which act you are in (at least not directly) but by which mob you are fighting. It is a result of your level and your AR vs. your target's level and their defense (along with other factors like buffs/debuffs affecting hit chance).
Since A1 mobs tend to be lower lvl than A5 (excluding Pits and the like of course), you tend to see a higher observed hit chance when fighting A1 mobs. DClone however has the same level and same defense, regardless of where you spawn him so it really doesn't matter for him at all. Just spawn him wherever is most convenient for you to fight him with your build (time to get to, type of adds around, ...).
Yea i moreso was referring to mobs you would have to clear, I didn't think that your chance to hit dclone would vary... but wouldn't surprise me tbh
It won't. Dclone is dclone. But yeah, the mob clearing is a fair point. Though some places in A1 are a lot more annoying for most builds than just going to Eldritch.Scrodo wrote: 2 years ago Yea i moreso was referring to mobs you would have to clear, I didn't think that your chance to hit dclone would vary... but wouldn't surprise me tbh
I have spawned my 2 DCs in the Cathedral (in place of Bone Ash). This is an enclosed area, so the Clone won't wander somewhither, pulling additional mobs. Also it's close to the WP and you can retreat to the rooms on both sides of the Cathedral if needed.basshead88 wrote: 2 years ago ive only spawned him in trav... whats the best spot? ive always won but im curios.
OP
Damn, finally
GG
Gratz! Also try Eth Bonehew with Amn runes w/ Guardian Angel and Kira's Guardian thats my fav merc setup for trav. Cheap, has cannot be frozen, and no cold dmg for horking
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