2
replies
3474 views
Description
Hello, everyone!
I'm planning to run a hardcore summon necro for this coming ladder, but I've run into some uncertainty when it comes to planning out my skill build. My dilemma basically comes down to whether or not the Magi and Fire Golem were buffed enough to warrant using.
As it stands I'm leaning toward something like this build:
Raise Skeleton - 20
Skeleton Mastery - 20
Skeleton Mage - 20
Clay Golem - 1
Golem Mastery - 1
Summon Resist - 1
Blood Golem - 1
Iron Golem - 1
Revive - 5+ (alternative to dump leftovers into)
Teeth - 1
Bone Armor - 1
Corpse Explosion - 10+
Bone Wall - 1+ (all leftovers go here for Bone Armor synergy)
Amplify Damage - 1
Iron Maiden - 1
Dim Vision - 1
Weaken - 1
Terror - 1
Decrepify - 1
Any thoughts? I can see several places where points can be moved around, but I can't decide on a final build without some answers to a few questions I have.
Are magi still underwhelming in 2.4 to the point that I should consider reallocating the points I have in skeletal mage (they won't get many points until late nightmare/early hell)?
Am I sleeping on updated Fire Golem?
Is Bone Armor/Wall a waste of points (I see a ton of value in the skill on my softcore poison necro, though he has a ton of +PnB skills)?
Is an Insight Iron Golem reasonable to use with only 1 point each in Iron Golem and Golem Mastery?
How much would have to change in this build for ubers? More revives?
Thanks in advance for all responses/consideration! Cheers!
I'm planning to run a hardcore summon necro for this coming ladder, but I've run into some uncertainty when it comes to planning out my skill build. My dilemma basically comes down to whether or not the Magi and Fire Golem were buffed enough to warrant using.
As it stands I'm leaning toward something like this build:
Raise Skeleton - 20
Skeleton Mastery - 20
Skeleton Mage - 20
Clay Golem - 1
Golem Mastery - 1
Summon Resist - 1
Blood Golem - 1
Iron Golem - 1
Revive - 5+ (alternative to dump leftovers into)
Teeth - 1
Bone Armor - 1
Corpse Explosion - 10+
Bone Wall - 1+ (all leftovers go here for Bone Armor synergy)
Amplify Damage - 1
Iron Maiden - 1
Dim Vision - 1
Weaken - 1
Terror - 1
Decrepify - 1
Any thoughts? I can see several places where points can be moved around, but I can't decide on a final build without some answers to a few questions I have.
Are magi still underwhelming in 2.4 to the point that I should consider reallocating the points I have in skeletal mage (they won't get many points until late nightmare/early hell)?
Am I sleeping on updated Fire Golem?
Is Bone Armor/Wall a waste of points (I see a ton of value in the skill on my softcore poison necro, though he has a ton of +PnB skills)?
Is an Insight Iron Golem reasonable to use with only 1 point each in Iron Golem and Golem Mastery?
How much would have to change in this build for ubers? More revives?
Thanks in advance for all responses/consideration! Cheers!
Can be used to make Runewords:
Advertisment
Hide adsGreetings stranger!
You don't appear to be logged in...No matches
DopamineJunky
0