It kinda makes sense that you wouldn't see the same slowdown on DClone.DiabloDeDeadpool wrote: 2 years ago @Schnorki
Well that could be the case. Sounds 100% understandable and would explain the slowing of killing him in the last 50%.
So the first 50% dmg on him just came from the CB of my physical dmg? That would be insane. After the first half, I used Impale/ Jab to finish him off.
But as I killed Dclone with her, I didn't experience a slowing at his life lost, it was with every hit almost the same amount of life that went down. Only used Charged Strike at him, same gear setup as for Ubers.
I am not that deep into the knowledge about -res and caps, but sounds allright to me.
Thanks for the explanation, now I understand the game a bit better.
2 faster than 1:
As we ran together, we were killing different mobs, but we were standing close together.
About Meditation:
I've had a lv13 aura on my merc and my mana at big mob groups went almost empty. Same mob group, another lv13 aura from a friend, standing close together, no mana issues and almost the whole time full.
Same attacks casted with the same mana costs, same area.
My char had also the same level, so no increase in skillpoints anywhere.
After that I was almost sure about Meditation auras do stack, but after reading that you are saying it won't stack, I'm not sure anymore.
It's been a while since that happened, few months.
You have obviously more game knowledge than me
So I think I can trust you about saying Conviction does not stack.
Besides I thought it would.
Generally speaking, crushing blow takes out 12.5% of your target's current life (with melee, against a boss / ratios change for ranged and depending on target). So getting something down to half can happen very quickly just from CB procs alone. But the lower your target is, the slower your dmg from CB is which is why the last few % tend to take ages for CB focused builds.
The difference for DClone, as opposed to uber meph is basically that he is not lightning immune. So your Charged Strike actually does lightning damage. And with Infinity on yourself, that's actually a ton of lightning damage. So much so that your normal lightning damage ends up masking crushing blow even earlier on because your dmg is just that stupidly high (that's why javas are widely considered the #1 boss killer). Adding to that, you will have a lot less crushing blows than light dmg happen numerically, not only because you (probably - but who knows) don't have a 100% CB chance but also because your hits can miss in which case you won't trigger a CB and because dclone has a 50% block chance which also prevents your CB. The Bolts for lightning damage on the other hand are unaffected by your AR/hit chance and cannot be blocked by him so that simply always hits and always does massive dmg, resulting very steady, very high damage.
So basically...to be expected.
Schnorki
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