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Description

I'm starting a new HC SSF run with one character of each class.
But I'm not sure what assasin build I should go for.

Some extra rules for this run:
  • Only sunder charms in the shared stash to start. I can share what I find.
  • No runes in equipment (can be used in the cube)
  • One character for each sunder type. (assasin has free choice, as I have one for each already)
  • Start the build from level 1 (no skill tree swapping for faster levelling)
  • New builds (I finished one classic and one LOD run before) - so no
    Phoenix Strike
    this time.

I see three options for my assasin.
  • Trapsin - Seems pretty safe, but mana intensive and I don't like being passive (ex. disliked fishymancer) - I'd rather not...
  • Bladesin - Also seems pretty safe, yet mana intensive. How runeword dependent is a bladesin?
  • Kicksin - Seems fun. How runeword dependent is a kicksin? - preferred choice, I think...

Is there any advice here?
Even for the others build, tips are very welcome...


  • Fire - Elemental Druid - had a Fire claw +
    Maul
    Bear in my last run, which might well be my favorite toon
  • Cold - Blizzard Sorc - would have preferred a lightning sorc, but Cold it is
  • Lightning - Lightning Zon - Fury or Strike, not sure yet. probably Strike because of mana
  • Phys - Throw Barb - would have preffered a Singer, but that seems very, very mana heavy
  • Poison - Poison necro - I loved
    Plague Javelin
    , looking forward to this despite the mana demand.
5

Can be used to make Runewords:

7
I'm starting a new HC SSF run with one character of each class.
But I'm not sure what assasin build I should go for.

Some extra rules for this run:
  • Only sunder charms in the shared stash to start. I can share what I find.
  • No runes in equipment (can be used in the cube)
  • One character for each sunder type. (assasin has free choice, as I have one for each already)
  • Start the build from level 1 (no skill tree swapping for faster levelling)
  • New builds (I finished one classic and one LOD run before) - so no
    Phoenix Strike
    this time.

I see three options for my assasin.
  • Trapsin - Seems pretty safe, but mana intensive and I don't like being passive (ex. disliked fishymancer) - I'd rather not...
  • Bladesin - Also seems pretty safe, yet mana intensive. How runeword dependent is a bladesin?
  • Kicksin - Seems fun. How runeword dependent is a kicksin? - preferred choice, I think...

Is there any advice here?
Even for the others build, tips are very welcome...


  • Fire - Elemental Druid - had a Fire claw +
    Maul
    Bear in my last run, which might well be my favorite toon
  • Cold - Blizzard Sorc - would have preferred a lightning sorc, but Cold it is
  • Lightning - Lightning Zon - Fury or Strike, not sure yet. probably Strike because of mana
  • Phys - Throw Barb - would have preffered a Singer, but that seems very, very mana heavy
  • Poison - Poison necro - I loved
    Plague Javelin
    , looking forward to this despite the mana demand.
7
User avatar

Schnorki 3757Moderator

PC
Somewhat ironically, the one I would personally hard exclude is your preferred choice. Kicksins are just painfully "mweh" without runes (and hence without Mosaic).

You can still play through, sure, but you're certainly making things unnecessarily hard for ya.

Trapsins are just brilliant allrounder characters. They do use a fair bit of mana, yes, but that won't be as bad for you as your "no runes" removes Enigma and hence all of the mana consumption that goes with chain teleporting, giving your mana time to regen while running instead. Insight is still nice and all but even without it, you can make them work with little to no mana pots (mine runs on infinite mana without pots or Insight, despite Enigma spam-tele-mana-usage between traps).

Blade
sins are fairly fun (subjective, naturally) and equally work well enough without runes, though they do work far better if you get the rune-based dmg scaling options (weapon variety, fort, ...). Mana usage usually isn't an issue at all because mana steal does work with
Blade Fury
.

Hell, even a shadow sin works surprisingly well (for playthrough purposes, not so much for speed farming later on, obv). Get your master buffed to hell and back, start Venom-sniping stuff alongside him, .. gimmicky but actually kinda fun and surprisingly not-terrible. :)
9

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