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Description
D2R 2.5 Black Cleft is one of the new Sundering Charms.
When placed in the inventory (not in Horadric Cube), it reduces all enemies' magic immunity (100% magic resistance) to a static 95% resistance as well as confers -45% to -65% magic resistance to your character.
Magic resistance is listed under advanced stats, if it's higher or lower than zero, and increases the damage suffered from attacks like bone spear of Claw Viper or unholy bolt of Greater Mummy.
Black Cleft only drops from champion, superunique, or boss-type monsters in terrorized zones on Hell difficulty with a relative drop chance of 1:34 (on average 1 in 34 sunder charms dropped could be a black cleft).
D2R 2.6 Now also available in offline games and nonladder online games.
Description by Queegon
When placed in the inventory (not in Horadric Cube), it reduces all enemies' magic immunity (100% magic resistance) to a static 95% resistance as well as confers -45% to -65% magic resistance to your character.
Magic resistance is listed under advanced stats, if it's higher or lower than zero, and increases the damage suffered from attacks like bone spear of Claw Viper or unholy bolt of Greater Mummy.
Black Cleft only drops from champion, superunique, or boss-type monsters in terrorized zones on Hell difficulty with a relative drop chance of 1:34 (on average 1 in 34 sunder charms dropped could be a black cleft).
D2R 2.6 Now also available in offline games and nonladder online games.
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Black Cleft
D2R 2.5 Black Cleft is one of the new Sundering Charms.
When placed in the inventory (not in Horadric Cube), it reduces all enemies' magic immunity (100% magic resistance) to a static 95% resistance as well as confers -45% to -65% magic resistance to your character.
Magic resistance is listed under advanced stats, if it's higher or lower than zero, and increases the damage suffered from attacks like bone spear of Claw Viper or unholy bolt of Greater Mummy.
Black Cleft only drops from champion, superunique, or boss-type monsters in terrorized zones on Hell difficulty with a relative drop chance of 1:34 (on average 1 in 34 sunder charms dropped could be a black cleft).
D2R 2.6 Now also available in offline games and nonladder online games.
When placed in the inventory (not in Horadric Cube), it reduces all enemies' magic immunity (100% magic resistance) to a static 95% resistance as well as confers -45% to -65% magic resistance to your character.
Magic resistance is listed under advanced stats, if it's higher or lower than zero, and increases the damage suffered from attacks like bone spear of Claw Viper or unholy bolt of Greater Mummy.
Black Cleft only drops from champion, superunique, or boss-type monsters in terrorized zones on Hell difficulty with a relative drop chance of 1:34 (on average 1 in 34 sunder charms dropped could be a black cleft).
D2R 2.6 Now also available in offline games and nonladder online games.
The usefulness of this charm in actual gameplay is next to none:
- Makes you more vulnerable to magic attacks by a non-insignificant percentage.
- Takes up 3 inventory slots.
- Removes the immunity on a grand total of 6 monsters in the whole game, one of which is uber-tristram only.
- Makes you deal 5% of your total damage to those enemies. This number is currently impossible to increase.
It should be noted that Holy Bolt and Fist of the Heavens, which can only deal their magic damage to undead or demon targets, ignore the magic resistances or immunities of those targets. Because five of the six mob types that are immune to magic are either demons or undead, all three super unique monsters that are immune to magic are undead, and no combination of base monster and affixes can result in a unique monster that is immune to magic, this near-useless item is not even beneficial in what would otherwise be one of its few use cases.
The only means of partially counteracting this item's magic resist penalty is an item created using Recipe: Safety Shield. Such shields provide +5-10% magic resist, well short of the substantial penalty Black Cleft imposes.
This is the exhaustive list of skills that technically benefit from this: Magic Arrow, Psychic Hammer, Berserk, Teeth, Bone Spear, Bone Spirit, Holy Bolt, Blessed Hammer, Sanctuary Aura, Fist of the Heavens. While at face value this might make this item seem valuable, in truth nearly any build that would be using these skills for damage will already have a practical backup:
- Magic Arrow & Berserk scale off of existing physical damage, so you can simply use a physical attack. (which can benefit from Amplify Damage)
- Psychic Hammer is useless as a damage skill by Hell difficulty.
- Bone Necros (or all necros, really) have access to Corpse Explosion, and in all situations there will be non-immunes you can kill and explode to get the immunes.
- Sanctuary, Holy Bolt, and the Bolts from Fist of the Heavens ignore the magic immunities of undead inherently. The only non-undead magic immune is the Act 3 Wailing Beast, which is an animal-type and not affected by these skills regardless.
- Because of the immunity-ignoring effect of Holy Bolt, this likewise means that Wailing Beast is the only enemy of note a Hammerdin can't damage.
This is the most unpopular sunder charm. Doesn't have much magic immune monsters and don't exist items that reduce the monsters magic resistance.
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