1. Keyboard and mouse for console play
2. In game easier chat mode
3. Ability to reuse stuff that is socketed into equipment
4. Some sort of new visual display on items that drop on the floor
5. Return Lord De Seis thief ability again
![Smile :)](https://diablo2.io/images/smilies/icon_e_smile.gif)
There is one rule, above all others, for being a man. Whatever comes, face it on your feet.
Rather hoping for twice in a lifetime so we still get D2:VR in 20 years, once that tech is perfected. Would make for a hell of a holodeck experience.Nate2.0 wrote: 6 months ago Let’s be honest, the fact we even got d2r was a once-in-a-lifetime thing.
[..]
Not sure what this would do though without several complementary changes - some rune words are after all still inherently indestructible, for uniques/rares there's still the option of socketing with a Zod rune, and mercs still don't cause durability loss. That's a lot of changesTheDoo wrote: 6 months ago -Everyone will hate me for this one but I genuinely think they should make a change for ethereal items and remove the possibility of self-repair/self-replenish on them; but make the trade-off more impactful as in maybe double the dmg output (instead of current +50%) and also triple the normal durability/stack size or something like that but make them actually truly "temporary solution"
You are correct... I was thinking more into making self-repair mod completely incompatible with the ethereals which would make them fulfill purpose of being a temp thing and have that trade-off of "do I want more dmg for the price of it eventually breaking" or go with non-eth regular dmg thing that lasts forever. I feel like it would have more weight on the choice, dunno... But yeah, I see your point especially with the Zod rune.ShadowHeart wrote: 6 months agoNot sure what this would do though without several complementary changes - some rune words are after all still inherently indestructible, for uniques/rares there's still the option of socketing with a Zod rune, and mercs still don't cause durability loss. That's a lot of changesTheDoo wrote: 6 months ago -Everyone will hate me for this one but I genuinely think they should make a change for ethereal items and remove the possibility of self-repair/self-replenish on them; but make the trade-off more impactful as in maybe double the dmg output (instead of current +50%) and also triple the normal durability/stack size or something like that but make them actually truly "temporary solution"![]()
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