Should I increase Blessed Aim for the passive +% AR?
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Hey!
I'm leveling my paladin dragondin + hoj as a zealot. I'm using Zeal 20, Conviction 20 and Holy Fire synergies (Resist Fire + Salvation). I'm left with 8 skill points at the moment (i'm level 88). I dont know if i should increase Sacrifice so i can buff my physical damage or if i should increase Blessed Aim for the passive +% AR.
I'm leveling my paladin dragondin + hoj as a zealot. I'm using Zeal 20, Conviction 20 and Holy Fire synergies (Resist Fire + Salvation). I'm left with 8 skill points at the moment (i'm level 88). I dont know if i should increase Sacrifice so i can buff my physical damage or if i should increase Blessed Aim for the passive +% AR.
Your physical damage = ~400-500 per attack
Your fire damage = 14-16k after Conviction
Conclusion - > Upping Sacrifice as a dragondin is wasteful (Unless you really want to deal those extra 15 damage per level, I guess.)
Queegon wrote: 1 year ago
Your physical damage = ~400-500 per attack
Your fire damage = 14-16k after Conviction
Conclusion - > Upping Sacrifice as a dragondin is wasteful (Unless you really want to deal those extra 15 damage per level, I guess.)
I have only one point in Holy Shield. But i already put 20 points in Zeal.
I'm going for Holy Shield then. I think you are right. That defense will be better actually because my def isn't that great after all because of Dragon.
I didn't maxed Holy Shield yet (level 90, missing a few levels), but i'm at skill level 11 and feeling like a tank now. Charging and Zealing everything on the way.
I was using a hibrid dragondin + FoH but it was lacking something. I guess that this melee dragondin just hits the spot. Pun intended.
Physical damage is pretty pointless on a dragondin. It's massively eclipsed by your fire damage, so the most important things are -% res, +% fire dmg, chance to hit, and movement speed (and of course, survivability). Stacking Sacrifice (or Zeal for that matter) won't do a whole lot for you.
Regarding AR, you just need to remember that since you're running Conviction, monsters are losing 92% of their defense. You don't need to stack AR at all. Non-TZ Baal ends up with around 200 defense under the effects of level 25 Convic, so even with almost zero bonus AR or +% AR, you should have around 83% chance to hit him at level 92. So the defense half of the chance to hit formula is basically taken care of. Monster level is going to matter, too, and there's not much you can do about it other than level up some. With Convic, you only need to add like a couple hundred base AR (hello Raven Frost) and maybe have +100% or more AR if you want to have like 90%+ hit chance on non-TZ Baal. You could do that with a Blessed Aim merc if you want or about two AR GCs.
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luizgeo
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