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Description

So I'm about to attempt ubers with my Mosaic sin shortly.
Got nats
Boots
, maras, torch and anni,
Raven
, 15res ring, etc...
Fade
is max.
Life is at 1.7k and I don't have a CtA.
My plan is to approach them, split meph off, then go back through the portal get charges, have a ryme shield and
Life Tap
Wand
on swap and try to kill meph before
Life Tap
runs out. Then do the other two. Probably be wearing tals armor for meph and otherwise Hustle.
I think I might be able to max out cold and lightning res just barely or fall slightly short with mephs aura.
One idea floating in my head is ditch the headgear, ditch
Raven
and go full ham with res with kira and another all res ring.

Any tips and or suggestions about this build? Errors to my plan or something I did forget?
There's plenty of videos where people are steam rolling them with decked out builds, since I don't have that I'm gonna try the slow approach.
I have 6 points into fist of fire, so is it still worth it to use PS
Charge
1 or should I stick with 2/3?
Description by Insomnia
5

Can be used to make Runewords:

7
So I'm about to attempt ubers with my Mosaic sin shortly.
Got nats
Boots
, maras, torch and anni,
Raven
, 15res ring, etc...
Fade
is max.
Life is at 1.7k and I don't have a CtA.
My plan is to approach them, split meph off, then go back through the portal get charges, have a ryme shield and
Life Tap
Wand
on swap and try to kill meph before
Life Tap
runs out. Then do the other two. Probably be wearing tals armor for meph and otherwise Hustle.
I think I might be able to max out cold and lightning res just barely or fall slightly short with mephs aura.
One idea floating in my head is ditch the headgear, ditch
Raven
and go full ham with res with kira and another all res ring.

Any tips and or suggestions about this build? Errors to my plan or something I did forget?
There's plenty of videos where people are steam rolling them with decked out builds, since I don't have that I'm gonna try the slow approach.
I have 6 points into fist of fire, so is it still worth it to use PS
Charge
1 or should I stick with 2/3?
7
User avatar

Necrarch 2084Moderator

Necromancer Europe PC
- Mosaic sin should work well
- aim at 300 light res, you can be lower for cold (250?) And others are fine at 175.
- i suppose you saw the path to split meph ?
- you know tp scrolls dont work in
Uber Tristram
?
- anyway get tons of full rejuvs and when you enter go right to drop a bunch there to refill.
- if you have crushing blow or a source of open wounds all the better, but if you do so much damage overall you'll be fine
- plan B: ensure you can call for help here in case of an issue (so either public game with not easy pass or friend join allowed with clean friends list)
- did already the minis ?
You have to do the 3 minis in the same session with 9 keys but then can continue or stop with actual Uber Tri when you have the 3 organs.

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap
Annihilus
7
OP
Great general tips thanks
I think I know about most of them but if there is a standard reproducible way to split meph away I'd like that. ( Would have just winged it )
Necrarch wrote: 1 year ago
- i suppose you saw the path to split meph ?
I found this video is that it? Don't pay attention to that see Schnorki's post.


What I'm also interested in is some strategies specific to the MA assasin when it comes to maintain charges. I can place the portal near the waypoint,
Charge
up at shenk and make it to one of their minions before the timer runs out. A question that pops in my mind is how feasible it is to recharge on the minions should the timer run out. This works fine with
Mind Blast
in normal situations or
Terror
zones but I'm not sure about uber trist.

I will probably be a few days before I make my attempt since I'm 3/4th of the way to 91 and don't want to throw away my progress. ^^
7
User avatar

Schnorki 3824Moderator

PC
That..was honestly painful to watch. Suicide bombing in the hopes of randomly getting them to end up apart from one another in a semi-acceptable spot is about as daft of an idea as I've ever heard. Not to mention it'll very possibly take you forever to get anywhere with that. Just unnecessarily random and painful. Plus all you have to do with that, especially combined with the "pull them to the xyz area on the right" suggestion, is mess up/get unlucky once and they all end up on the portal, effectively shutting down your game for you and for many people who might otherwise bail you out as a lot of them will simply die on load screen at that point.

I posted this a while ago but it still holds true and after years and years is still my standard (and only) perfectly reliable (once you learn not to go in too far) approach on chars where I do bother to actually split them:
Schnorki wrote: 2 years ago
Default locations aren't too vital as opposed to approach angles as their response to your presence differs a fair bit.

Order is of course a matter of preference (or just
Charge
in and take all 3) but if you wanna go for the classic meph to whomever to whomever is left then one easy way to ensure that is to go in from the top (between the 2 further up buildings) just far enough for meph to aggro and
Charge
you. The other two will ignore you. Pull him out to the top left (top right would work but risks blocking your portal if you fail) and have at it. Then just approach the other two from literally anywhere until one of them actually comes to you. VERY rarely will they both move at the same time, even when you do aggro both..more commonly neither will move for ages and they'll just spam random casts at you from a distance, not doing anything.


Basing it on your map there, this is pretty much my normal approach if I feel like doing one at a time (mad paint skills yo!): 1 = portal
2 = run over here to buff (far enough over so merc follows you there and doesn't mess up pathing/pulling)
3 = kill meph here
4 = kill the next one here (most of the time
Baal
reacts first, every so often it ends up being dia instead)
5 = clean up whomever is left

(Certainly not the only valid pathing/order, just the one I got used to over the decades)
7
User avatar

Schnorki 3824Moderator

PC
As for Mosaic specifics, I only ran ubers with a fully geared one so the experience is bound to differ a bit but extrapolating from that/pieces that will hold true regardless:

- You can conveniently ignore any AR in your gearing as you will pre-
Charge
on random low mobs outside and will then hit 100% of the time no matter what, thanks to the finisher buff.
- Given enough gear (possibly not true yet), you can largely ignore
Life Tap
as cobra buffs your leech so hard, it suffices for the most part, even with their horrid drain effectiveness. In either case though (cobra or
Life Tap
), make sure not to use
Fists of Fire
as that will lower (all the way to 0 with higher levels) your physical damage and hence eliminate all of your leech.
- Given even more gear, you can use FoF and ignore all leech as you can just pull all 3 and they die in one big pack before you ever come close to being hurt.
- Gore riders are your friend. Not only do upped gores offer the highest base kick damage you can find on
Boots
but they add crushing and open wounds at the same time, maximizing your overall damage output. Especially while still at less gear, you really want at least some (gores is enough) open wounds to prevent their regen (remember that PMH doesn't work on ubers).
- As always, just
Cap
resistances across the board and try to at least get close (50+) against meph.
- While you could ditch
Raven
when using kira's, the cold absorb does help if your cold res is too low against meph so it may be worth having both.

I'd open the
Tristram
portal next to the town portal location up top, not the waypoint. The reason being that you're probably not charging up on mobs next to a waypoint but mobs somewhere in some zone. So
Charge
up, tp to town, enter
Tristram
right next to it and you end up with a solid 10+ seconds left to leisurely pull whatever your next pull is. Once you did pull, your charges shouldn't drop. Ever. If you stop attacking ubers for >15 seconds (or at all) post-pull, something obviously went wrong so just re-
Charge
outside and go again. I wouldn't bother trying to re-
Charge
on mephs skeletons after what has at that point already obviously gone wrong, all while continuing to be bombarded by him/them as you do that.

And as always, it never hurts to make sure you have someone ready to help you out in case it does go south. There's usually a number of folks here happy to help but depending on timing, you may still end up alone when not checking up front.

Personally, simplified, while not stacked on gear yet (and hence realistically knowing they'll take a while to kill -> you will get hurt along the way), I would say:
1) Get drac's
2) Get upped gores
3) Use the rest of your slots to
Cap
out resistances (including against meph)
4) Str/dex to use gear, full vita otherwise
5)
Weapon Block
is your friend (should be obvious)
6) Max
Dragon Talon
(optional..typically bad for normal farming but optimized for ubers)
Done. Should be more than easy enough with that as you'll have plenty of standing power, drac's to keep you tapped indefinitely, OW covered to stop regen indefinitely and a bit of crushing blow on top to make up for what finisher damage may still be lacking.
7
I managed to take out Ubers before my Mosaic Sin was fully ready, it went a lot smoother than I was expecting!

For gear I used
Guillaume's Face
, Fortitude (though Duress/Smoke may have been better options honestly, Fort's enchanced damage doesn't do that much for the char),
Laying of Hands
,
String of Ears
,
Natalya's Soul
,
Dwarf Star
,
Raven Frost
, and a +1 Sin skills +20 all res rare amulet.

Edit: oops submitted instead of previewed..

Still not got my Call To Arms so I went in at level 80 with just over 1.1k life, and I had to take a
Life Tap
Wand
for
Lilith
& I think
Mephisto
. I had an 11/13 Anni plus a handful of extra res charms, I'll log in and check what my stats are like geared up for Ubers and post my skill build.

As long as you can separate the three bosses you shouldn't have too hard of a time with them. Be wary about using 1
Charge
of
Phoenix Strike
too as the
Meteor
spam can boot you from the game! I had that happen on my run right as the last boss was about to die, I was ready to quit the game for the night but luckily got straight back into my game.

I'd recommend getting your charges somewhere like
Arreat Plateau
as building up your charges on the attackable environment things like the doors, barricades, catapults, and fortification towers means you can hassle-free build them up then TP back to town and jump in. I baited
Mephisto
out similar to Schnorki's pic above, then brought him close to the red portal first to ensure my charges would still be up by the time I got to him.

https://maxroll.gg/d2/d2planner/610106tz this was the build I got 'em down in. The Mosaic sin is a somewhat cheap and effective uber killer for sure.
7
User avatar

mhlg 1245

Americas PC
I've used Schnorki's route for every run and I have yet to die in a single one. The
Key
is to take care when pulling
Mephisto
out, because he's the greatest threat of the three. Like most people I use Treachery to proc
Fade
before going in.

The video you posted is a mess so ignore it.

Please post offer in item trade before adding me on Bnet, I'm in EST time zone (E Coast U.S)
7
User avatar

Soli 14

Playstation
That video was so funny. It has some useful things like the thawing and antidote potions, the
Enchant
, the
Life Tap
, the Treachery proc (although I like the flames of
Tristram
better), but yikes the put-all-your-stuff-away-and-die-to-move-them-around strategy... lol.

Don't
Charge
FoF
PS 1
TS 3
CS 3
BoI 3
CoT 3

Pre
Fade
. Pre
Enchant
.

Open
Tristram
portal where the TPs open.

When you go build your charges in Frigid or
Bloody Foothills
or wherever, after it's all charged, go find an enemy, open your TP, hit that enemy again, and go back to town and enter the
Tristram
portal.

(Referring to Schnorski's image) I usually don't go around the northern most house to get to point #2, but I'll go that way and pull Meph's attention. Usually he'll spawn a
Skeleton
you can tap again to refresh charges. Then you pull him back north to point #2/#3. Killing Meph IMO is the most dangerous part. High resistances are a must. I find
Tiger Strike
&
Cobra Strike
both at 1 point on 3 charges to be enough life leech, but I'll have to quaff a full rejuv maybe 2/3 times if I get down past 50% life at any point.

After that, I like to separate Diablo and
Baal
because I think fighting them both at the same time with Meteo-Rain falling causes me to DC. I'm at 10% DC rate on my keys with my Mosaic assassin, lol.

You can do this!!
7
I did ubers with a very basic Mosaic sin. The only gear I had that was even partially optimized was standard gore riders. I used kiras and Smoke for resistances and had LoH not dracs. No CoH, or any prebuffs, no rejuv potions even. I found I needed to use lifetap to stay alive vs
Lilith
and meph because they would 2 shot me with low lifepool but otherwise it went fine and cobra kept me alive vs
Duriel
,
Izual
, diablo and
Baal
. Didn't even need any absorb, though I think I was at 75 lres with mephs
Conviction
. Definitely died a few times but as long as you have a private game with name and password that is re-enterable so you can easily grab your body you'll be fine.
7
Well, Schnorki mentioned it already, but I highly recommend to use upped Gores instead of Nats. Nats have horrible kick dmg (especially considerung you
Charge
Tigers too, which I also recommend) and phys dmg is your friend against ubers. I personally always run with PS1 for uber trist (due to same reason -> phys dmg). Was suprised to read it might kick you out of the game, haven´t had this issue once until now but maybe because I only gave 1 into DT and thus still have only a 3 kick attack due to lack of MA skillers, but yeah, creating an own game (custom name/pw) is anyhow recommendable, especially if you die and need to get your equip back by rejoining.
One thing I haven´t seen here too: Ground
Not only does it help you significantly with light res, the absorb also helps quite a lot. I always use it for ubers and
Über Izual
, even if I have to give up +2 assa skills and other adds from my
Tiara
, it pays out.
Regarding your
Life Tap
2nd hand, Meph can spawn skellis real quick. You should think about a
Teleport
staff instead to be able to approach him immediatly instead of relying to fight your way to him (or hoping to have nothing blocking your way to get to him). I also do not have a great maxed out build, and sometimes my life (1.6k with uber equip) drops scaringly low, but nothing a full rejuv can´t fix (avg reaction times implied)
7
i have a lvl 90 Mosaic Sin
with Infinity merc and what i can say is no problem at all to get the brain eye and horn
But when it comes to Uber-
Tristram

(was my first) i ended up killed 3 times before gettin used to it ... no complain for two of them but
Mephisto
was really annoying i had to be at least half full of rejuv to make it alive

i end up with a 12 14 torch so im not sure if ill do more... -_-
7
do you all use Enigma with your sins??
7
mrjakatakkk wrote: 1 year ago
i have a lvl 90 Mosaic Sin
with Infinity merc and what i can say is no problem at all to get the brain eye and horn
But when it comes to Uber-
Tristram

(was my first) i ended up killed 3 times before gettin used to it ... no complain for two of them but
Mephisto
was really annoying i had to be at least half full of rejuv to make it alive

i end up with a 12 14 torch so im not sure if ill do more... -_-
i need to reply to this post
i was kinda new to the world of Mosaic Sin and now i can say that with
Cobra Strike
charged up ... no need to have any Full Rejuv at alll Since 1 pts in that skill gave me something like 140% life after hit and i do 7xKick with
Dragon Talon
xD
7
Its like 4 rejuv per hit 😬
7
Looking at all these tactics just makes me chuckle while killing all 3 at the same time as a smiter. Shield goes brrrrrrrr
9

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