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Reposted from the topic where you originally asked this:
Infinity's behavior is exactly the same it has always been, regardless of whether or not you have a sunder equipped.
If a monster is not immune, Conviction works at full effect (with or without a sunder).
If a monster started out immune, Conviction works at 1/5th effect (with or without a sunder).
The only thing the "change" did was reverse a buff that only ever existed on the PTR, before sunders were ever available on live, that would have made Conviction work at full effect on previously immune mobs IF you broke the immunity with a sunder instead of with Conviction itself.
The same is true for lower res.
And yes, auras have a tick rate at which they re-apply. With lucky timing, you'll hit the new mobs in range "instantly", more often than not it takes a while.
Infinity's behavior is exactly the same it has always been, regardless of whether or not you have a sunder equipped.
If a monster is not immune, Conviction works at full effect (with or without a sunder).
If a monster started out immune, Conviction works at 1/5th effect (with or without a sunder).
The only thing the "change" did was reverse a buff that only ever existed on the PTR, before sunders were ever available on live, that would have made Conviction work at full effect on previously immune mobs IF you broke the immunity with a sunder instead of with Conviction itself.
The same is true for lower res.
And yes, auras have a tick rate at which they re-apply. With lucky timing, you'll hit the new mobs in range "instantly", more often than not it takes a while.
yeah, because sunder breaks immune per attack, while Conviction is "touch" break via radius. I think that if you have 2 convictions operating, one from a pally for example, and one from your merc, that would probably lower the full res.
but i'm guessing, don't know if it was tested.
so sunders doesn't really help with Infinity, it is like a thing to help you get Infinity? perhaps.
the thing i don't understand-is why conv continues at 1/5 force? if it is already broken, then the rest of the Lower Resist should be proportional. same %.
but i'm guessing, don't know if it was tested.
so sunders doesn't really help with Infinity, it is like a thing to help you get Infinity? perhaps.
the thing i don't understand-is why conv continues at 1/5 force? if it is already broken, then the rest of the Lower Resist should be proportional. same %.
goodluck, and may the RNG god be with you.
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goodluck, and may the RNG god be with you.
The simple answer is - because Blizzard chose to do it that way. During PTR they got player feedback that Sunder + Infinity was too strong so they changed Conviction (and Lower Resist) to still work at 1/5 efficiency even if Sunder broke the immunity. Only Blizzard can truly answer why.rikus wrote: 2 years ago the thing i don't understand-is why conv continues at 1/5 force? if it is already broken, then the rest of the Lower Resist should be proportional. same %.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
Not 100% true. Only auras granted from items will have their levels combined, like if you're wearing 2x Dream or wearing Hand of Justice with a Dragon and/or 2x Dragon. Aura granted by skill will never combine with auras from items, only the highest level aura is in effect (the highest of skill-granted aura and sum of all item-granted auras on the same character). Auras will never be combined from different characters and/or mercs, only auras from items worn by the same character will be combined.rikus wrote: 2 years ago i think that is true with merc. but auras of same type on same character stack.
I.e., a Paladin equipped with double Dream will get a level 30 Holy Shock (both Dream grant a level 15 Holy Shock each), but if the Paladin also use their own Holy Shock skill (you set it to your active aura) that will not combine with the Holy Shock from the items. The only way to get a higher level Holy Shock than level 30 is to actually have that high level on the Holy Shock skill.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
If I got this right, Sunder + Infinity will benefit most to light sor (maybe javazon as well?), since mob light resistance will be 95 - 17 - (45 ~ 55) - couple of light jewl. Is it correct?
Sunder + Infinity will benefit all classes the same. Sunder sets immunes to 95% and Infinity will apply its -17%.
You could say Sunder + Infinity now benefits fire and cold more than light because Infinity could not break most fire and cold immunes previously on its own.
Or are you talking about a self-wielding Infinity build as opposed to a merc with Infinity? The -45% ~ -55% Enemy Lightning Resist on Infinity only applies to your attacks if the character is wielding the Infinity, not if the merc is holding Infinity.
I was talking about self-wield light sor, but somehow javazon got in my mind.
Or a spearzon with self-wield Infinity... >:)
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
exactly. just wanted to add thats why one strat in fighting ubers is to have a higher Conviction aura than Ćber Mephisto as it will override it.ShadowHeart wrote: 2 years agoNot 100% true. Only auras granted from items will have their levels combined, like if you're wearing 2x Dream or wearing Hand of Justice with a Dragon and/or 2x Dragon. Aura granted by skill will never combine with auras from items, only the highest level aura is in effect (the highest of skill-granted aura and sum of all item-granted auras on the same character). Auras will never be combined from different characters and/or mercs, only auras from items worn by the same character will be combined.rikus wrote: 2 years ago i think that is true with merc. but auras of same type on same character stack.
I.e., a Paladin equipped with double Dream will get a level 30 Holy Shock (both Dream grant a level 15 Holy Shock each), but if the Paladin also use their own Holy Shock skill (you set it to your active aura) that will not combine with the Holy Shock from the items. The only way to get a higher level Holy Shock than level 30 is to actually have that high level on the Holy Shock skill.
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