Casual Videos
Trip to Andariel
Chaos Sanctuary (merc died cause didn't pay attention he was cursed and was a bit late with tp to save him)
Travincal (was hit a bit in melee+curse+poison but the hydras don't do dmg)
Pros and cons:
+ unique build
+ huge fire dmg
+ huge fire resistance - council hydras in Travincal heal you (checked on p3), dclone is a joke
+ doesn't use mana to kill (only for firewall for tough enemies and Teleport / Blaze for movement)
+ fast runner thanks to Blaze
+ can Teleport because it's a sorceress, lol
+ can use Telekinesis on stashes, urns, wp, portals etc, because it's a sorceress, lol
+ not very expensive, higher runes used are Ohm and Vex
+ can play through normal and nightmare in budget equipment
- without cta and resistance charms is very fragile (or needs great dodgy movement skills)
- mastering the use of firewall can take time
- not much defence, Teleport blindly is risky (and needs to be done on swap, not on main weapon)
Skills:
Warmth 20
Fire Bolt 1
Fire Ball 1
Inferno 1+ (rest points for Fire Wall synergy)
Blaze 20
Enchant 20
Fire Wall 20
Fire Mastery 20
Frozen Armor 1
Telekinesis 1
Static Field 1 (can be skipped ofc)
Teleport 1
Equipment:
Base weapon: Demon Machine (mine's upgraded) with a fire Rainbow Facet
Weapon swap: Call To Arms and 35fcr Spirit (in Monarch, minimum 33fcr for the 63 breakpoint)
Weapon swap for buffing once in almost 20 mins: a 5+ Enchant orb with a +5% fire damage rainbow facet (-resist doesn't matter)
Helmet: Flickering Flame
Armor: +3 Enchant Ormus' Robes with a fire Rainbow Facet
Gloves: Laying of Hands (ias and fire res)
Boots: Natalya's Soul, Infernostride, trires/dualres frw Boots (pick your best, I'm using Natalya's for lightning resist)
Belt: Razortail
Rings: Raven Frost or Dwarven Star and a 10fcr + resists ring
Amulet: The Rising Sun (cheaper option) or Mara's Kaleidoscope
Charms: Annihilus, Hellfire Torch, Flame Rift, resist charms and +fire dmg charms
Act 5 Mercenary:
Weapons: ( Eth) Lawbringer and ( Eth upped) Headstriker (socket whatever)
Armor: Treachery
Helmet: Andariel's Visage (doesn't need socketing Ral, you can put in whatever you wish) or Vampire's Gaze
Info
Fire Mastery adds a lot of dmg to Enchant even if it says it only applies one-third. The dmg from the weapon exploding Bolts is just great and with the Belt there's 99% chance to Pierce the target. The Bolts explode in contact and when they Pierce, they explode again, which means that if there are 3 cows together and the bolt pierces through them all, they get all 3 explosions on their face.
The helmet and fire facets are required to lower enemy resistances but not necessary on normal and nightmare.
The gloves can be switched to something else, but then you lose a lot of fire resistance and with the sunder in your inventory you might want to balance it out.
Raven Frost has dexterity, cold absorb and cannot be frozen attribute. That last bonus isn't really that important since you can Dodge all cold attacks, and Flickering Flame halves freeze plus you can Teleport instead of running but your attack is slower which kinda hurts here. Also the dexterity is needed for the weapon, with this ring + Belt + anni and torch you don't really need to put any points into dexterity at all or only a few of them if you dont have much dex in anni+torch. Dwarven Star can be a good option because of the fire absorb. With this you can just tank hydras in act3 or 5.
The charms that add fire damage work really great because Fire Mastery kicks in and changes the values by a lot. If I remove 16-32 fire damage large charm from my inventory, I lose 57-118 damage (at least the character screen says so). And that's just one charm. Considering you can have 15 minimum and 42 maximum fire damage on a small charm, with a few of them, it's gonna be a blast.
The amulet could be replaced with a mara but then you lose some fire absorb and fire dmg (but you can get this in charms, and mara has resists).
Mercenary's Lawbringer can even be made in a Dimensional Blade. I had it for a long time. The dmg doesn't differ much. He'll still get enchanted for tons of dmg. His armor is there for ias and Fade, yeah. You can try other armors but with this one he dies very rarely even without Fade proccing. He can tank cows easily, unless cursed+fanatism. The Lawbringer also pushes back stygian dolls, which is nice, and pushes undeads back onto your firewall too.
His helmet doesn't require a Ral because your helmet gives a fire resistance aura.
How to play? Pre-buff with CTA, switch to orb and buff Enchant, take CTA back into your hand, swap back to the main weapon and go shoot exploding Bolts onto enemies. You can use firewall and Teleport on one of it's end so that enemies walk straight on top of it towards you. Your mercenary can tank all regular situations, including dclone, Über Duriel and Über Izual. He can die to travi hydras and uber Andariel aka Lilith. When he's tanking, just set the enemy on fire using Fire Wall. Even resistant enemies will start to melt. I killed dclone using 180 Bolts but after the battle I realised my Enchant wasn't applied (the fight lasted maybe 3 minutes and the buff duration is almost 20 minutes).
miniatureluck
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