nihilninja wrote: 2 years ago
sorry to necro thread but I was wondering why I am not able to hork some bodies? I am wearing fort so sometimes the corps shatters so i get that but sometimes there will be a clear corpse laying there and it wont let me hork it
There is at least one effect I can think of off the top of my head that would cause this: Slain Monsters Rest in Peace
This effect comes from Nature's Peace and Lawbringer, at the very least. When it procs, no one is able to use the corpse for any reason, but the corpse is also not removed.
This is my first guess for what's going on. If this doesn't seem right, you may need to include more details about when this is happening.
nihilninja wrote: 2 years ago
sorry to necro thread but I was wondering why I am not able to hork some bodies? I am wearing fort so sometimes the corps shatters so i get that but sometimes there will be a clear corpse laying there and it wont let me hork it
There is at least one effect I can think of off the top of my head that would cause this: Slain Monsters Rest in Peace
This effect comes from Nature's Peace and Lawbringer, at the very least. When it procs, no one is able to use the corpse for any reason, but the corpse is also not removed.
This is my first guess for what's going on. If this doesn't seem right, you may need to include more details about when this is happening.
That.
Additionally, cold damage can cause corpses to shatter, leaving them unhorkable.
ALLEyezOnMe wrote: 2 years ago
In my opinion there are only two ways to go about this. Either make a Pitzerker and farm... The Pit or make a WW Barbarian and farm Travincal. A Pitzerker requires Enigma to really be efficient, whereas the WW Barbarian "only" needs 2x Grief and the rest of his gear is pretty affordable. I have both and find WW Travincal much more entertaining / profitable. There is a lightning Sorceress with Infinity for everything else.
I use Grief and Oath on my WW Travi Barb, because I couldn‘t afford a second Grief. Works like a charm.
ALLEyezOnMe wrote: 2 years ago
In my opinion there are only two ways to go about this. Either make a Pitzerker and farm... The Pit or make a WW Barbarian and farm Travincal. A Pitzerker requires Enigma to really be efficient, whereas the WW Barbarian "only" needs 2x Grief and the rest of his gear is pretty affordable. I have both and find WW Travincal much more entertaining / profitable. There is a lightning Sorceress with Infinity for everything else.
I use Grief and Oath on my WW Travi Barb, because I couldn‘t afford a second Grief. Works like a charm.
nihilninja wrote: 2 years ago
sorry to necro thread but I was wondering why I am not able to hork some bodies? I am wearing fort so sometimes the corps shatters so i get that but sometimes there will be a clear corpse laying there and it wont let me hork it
There is at least one effect I can think of off the top of my head that would cause this: Slain Monsters Rest in Peace
This effect comes from Nature's Peace and Lawbringer, at the very least. When it procs, no one is able to use the corpse for any reason, but the corpse is also not removed.
This is my first guess for what's going on. If this doesn't seem right, you may need to include more details about when this is happening.
Good tips! Depending on what other characters/builds you might be playing with: Redemption aura, Carrion Vine, and Assassin traps with Corpse Explosion (Death Sentry) could also be using the corpses (the latter would remove the corpse).
You can also only Find Potion or Find Item once per corpse. Shaman resurrecting corpses may also be able to res them before you can hork (even though the animation & sound already happen for you), but you can attempt to hork again the next time they die. Using items that add to your Faster Cast Rate breakpoints will allow you to hork faster, which is super useful if you're following other characters "grave robbing".
Expanding on what Schnorki said: Chilled monsters have a 20% chance to shatter when killed - Frozen monsters have a 100% chance to shatter when killed.
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That is actually not quite true. After Level 13 it is much more efficient to max the synergy Find Potion.
First off, that's not making the prior statement untrue. Regardless of which one is more efficient, higher % = better so maxing it is ideal, so long as doing so (after a certain level) doesn't mean you're sacrificing Find Potion instead.
(Excluding the possibility of you hitting a 'dead range' total with your gear where say you have 3 pts not adding anything and you end up on 2 of 3 or the like..then 18 would effectively be the same as 20..but that's different for everyone, depending on gear)
Level 13 is off though..that's an awfully random level to pick.
Find Potion adds 1% per hard point. Done. No variance there. Find Item adds an average of >1% per level up until and including lvl 11 (=44% without syn). After that, it adds an average 1% up to and including 16 (=49%) and <1% thereafter. As a result, once your Find Item hits lvl 11, Find Potion is technically more efficient because it at minimum gives you the same Find Item bonus as a point in Find Item would but it additionally ups your Find Potion, in case you ever randomly want to use that.
The efficiency/priority cutoff is hence after hitting 11, not with lvl 13.
If you choose to ignore Find Potion itself entirely and say Find Item > Find Potion, so long as it adds the same or more per lvl, then your cutoff is actually after hitting lvl 16 because that's the last one where Find Item itself still averages at least 1% for each level.
In either case, lvl 13 isn't a noteworthy cutoff for anything.
Your attached table actually shows you the same thing. Although some of the numbers in it are wrong.
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