Raise Skeleton
Necromancer Skill
Requires level: 1
Skill tree: Summoning Spells
Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you.
Synergies:
Skeleton MasterySummon Resist
Requires level: 1
Skill tree: Summoning Spells
Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you.
Klenkogi wrote: This doesn't account for boss dps but overall dps but without CE. With CE it would favour the Infinity route even more
Concentration may apply +285-345% Damage, but this is being added to +% Damage from Might (+200% at level 17), Raise Skeleton (+259% at level 40) and possibly Fanaticism (+93% at level 9). Without Fanaticism, the difference is between multiplying Necroskeleton damage by 5.59 and 8.44-9.04, an increase of ~51-62%: with it, it's between 6.52 and 9.37-9.97, an increase of ~44-53%.
Level 9 Fanaticism's +80% Attack Rating generally has nowhere near as much impact on chance-to-hit as -83% Defense: against the vast majority of monsters which apply no +% Defense, -83% Defense is equivalent to multiplying AR by ~5.** (1/0.17) after any +% AR; in the absence of +% AR, that's approximately equivalent to +488% AR.
A level 85 Necromancer with level 40 Raise Skeleton and Skeleton Mastery would raise a Necroskeleton with 4,614 base AR. Against a level 85 monster with 1,800 Defence, that results in ~72% chance-to-hit. Reducing defence by 83% to 306 results in ~94% chance-to-hit, increasing their damage over time by ~30.4%.
Teebling Admin