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What is more important on a griffons? Its the last thing i need for a light sorc.
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What is more important on a griffons? Its the last thing i need for a light sorc.
I
I
- res is most important on a Griffon, you will get better dmg benefits from + skills and synergies with light sorc
Paladin: https://d2.maxroll.gg/d2planner/fw01061h | Sorceress: https://d2.maxroll.gg/d2planner/w50106fs
Generally speaking, the answer depends on the char/build and the rest of your gear.
But yeah, for a light sorc the -res is typically much more important, unless you only play in a party with a lower res nec and Conviction pally.
There's a few reasons for that:
- The +dmg isn't multiplicative with your current damage but is added to the +dmg you already get from your Lightning Mastery, meaning it actually has fairly little overall impact.
- The -res does flat out multiply all of your current dmg against any target mob because a light sorc doesn't have any -res by default. Though it does stack additively with other -res (e.g. facets or Infinity).
- On light immune mobs, Infinity may break the immunity but it still leaves the target with very high resistances after breaking it. If you don't have -res, all the +dmg in the world won't help you all that much. Just a little bit of -res at that point however can very easily 5x or more the dmg you actually do to the target.
As a rule of thumb, the more +dmg you have, the less important it becomes and the more -res you have, the less important that becomes. In the case of -res, there is a hard Cap as well, meaning you can reach a point where getting more of it literally does nothing anymore. Specifically, that point is at -100 res on the mob or -195 combined from you/your party (not counting the Conviction or LR you may need to break immunities). That's why for a cold sorc for example, +dmg does significantly more than -res on facets. Their starting point is basically the opposite of a light or fire sorc in that regard.
On things like assassins, you have other considerations as well because the -res only counts for you and not your minions. And because traps are considered minions, the -res does absolutely nothing for them for example.
But yeah, for a light sorc the -res is typically much more important, unless you only play in a party with a lower res nec and Conviction pally.
There's a few reasons for that:
- The +dmg isn't multiplicative with your current damage but is added to the +dmg you already get from your Lightning Mastery, meaning it actually has fairly little overall impact.
- The -res does flat out multiply all of your current dmg against any target mob because a light sorc doesn't have any -res by default. Though it does stack additively with other -res (e.g. facets or Infinity).
- On light immune mobs, Infinity may break the immunity but it still leaves the target with very high resistances after breaking it. If you don't have -res, all the +dmg in the world won't help you all that much. Just a little bit of -res at that point however can very easily 5x or more the dmg you actually do to the target.
As a rule of thumb, the more +dmg you have, the less important it becomes and the more -res you have, the less important that becomes. In the case of -res, there is a hard Cap as well, meaning you can reach a point where getting more of it literally does nothing anymore. Specifically, that point is at -100 res on the mob or -195 combined from you/your party (not counting the Conviction or LR you may need to break immunities). That's why for a cold sorc for example, +dmg does significantly more than -res on facets. Their starting point is basically the opposite of a light or fire sorc in that regard.
On things like assassins, you have other considerations as well because the -res only counts for you and not your minions. And because traps are considered minions, the -res does absolutely nothing for them for example.
OP
So essentially would a Crescent Moon be a better weapon for maximizing damage than a hoto or eschutas?Schnorki wrote: 2 years ago Generally speaking, the answer depends on the char/build and the rest of your gear.
But yeah, for a light sorc the -res is typically much more important, unless you only play in a party with a lower res nec and Conviction pally.
There's a few reasons for that:
- The +dmg isn't multiplicative with your current damage but is added to the +dmg you already get from your Lightning Mastery, meaning it actually has fairly little overall impact.
- The -res does flat out multiply all of your current dmg against any target mob because a light sorc doesn't have any -res by default. Though it does stack additively with other -res (e.g. facets or Infinity).
- On light immune mobs, Infinity may break the immunity but it still leaves the target with very high resistances after breaking it. If you don't have -res, all the +dmg in the world won't help you all that much. Just a little bit of -res at that point however can very easily 5x or more the dmg you actually do to the target.
As a rule of thumb, the more +dmg you have, the less important it becomes and the more -res you have, the less important that becomes. In the case of -res, there is a hard Cap as well, meaning you can reach a point where getting more of it literally does nothing anymore. Specifically, that point is at -100 res on the mob or -195 combined from you/your party (not counting the Conviction or LR you may need to break immunities). That's why for a cold sorc for example, +dmg does significantly more than -res on facets. Their starting point is basically the opposite of a light or fire sorc in that regard.
On things like assassins, you have other considerations as well because the -res only counts for you and not your minions. And because traps are considered minions, the -res does absolutely nothing for them for example.
Yes and no.nilrem wrote: 2 years agoSo essentially would a Crescent Moon be a better weapon for maximizing damage than a hoto or eschutas?Schnorki wrote: 2 years ago Generally speaking, the answer depends on the char/build and the rest of your gear.
But yeah, for a light sorc the -res is typically much more important, unless you only play in a party with a lower res nec and Conviction pally.
There's a few reasons for that:
- The +dmg isn't multiplicative with your current damage but is added to the +dmg you already get from your Lightning Mastery, meaning it actually has fairly little overall impact.
- The -res does flat out multiply all of your current dmg against any target mob because a light sorc doesn't have any -res by default. Though it does stack additively with other -res (e.g. facets or Infinity).
- On light immune mobs, Infinity may break the immunity but it still leaves the target with very high resistances after breaking it. If you don't have -res, all the +dmg in the world won't help you all that much. Just a little bit of -res at that point however can very easily 5x or more the dmg you actually do to the target.
As a rule of thumb, the more +dmg you have, the less important it becomes and the more -res you have, the less important that becomes. In the case of -res, there is a hard Cap as well, meaning you can reach a point where getting more of it literally does nothing anymore. Specifically, that point is at -100 res on the mob or -195 combined from you/your party (not counting the Conviction or LR you may need to break immunities). That's why for a cold sorc for example, +dmg does significantly more than -res on facets. Their starting point is basically the opposite of a light or fire sorc in that regard.
On things like assassins, you have other considerations as well because the -res only counts for you and not your minions. And because traps are considered minions, the -res does absolutely nothing for them for example.
If you don't have Infinity yet, Crescent likely yields more damage than hoto or eschuta would.
If you do have an Infinity on your merc though, that's -85 res already. Add in -15 for even a minimum Griffon and you're at the -100 Cap on all "normal" mobs. At that point, the -res on Crescent does nothing for you and you want the +skills instead. The exception to that rule are mobs that come with light res or even immunity starting out. For those, Crescent would often still win out but overall, they tend to be rare enough by comparison to make that not worth it on average.
OP
I was under the impression that the -res on Infinity only applies to the damage my merc does and not the damage that i do. So that would mean a perf -res griffons with a 5/5 in it and cresent moon would be more like -55.Schnorki wrote: 2 years agoYes and no.nilrem wrote: 2 years agoSo essentially would a Crescent Moon be a better weapon for maximizing damage than a hoto or eschutas?Schnorki wrote: 2 years ago Generally speaking, the answer depends on the char/build and the rest of your gear.
But yeah, for a light sorc the -res is typically much more important, unless you only play in a party with a lower res nec and Conviction pally.
There's a few reasons for that:
- The +dmg isn't multiplicative with your current damage but is added to the +dmg you already get from your Lightning Mastery, meaning it actually has fairly little overall impact.
- The -res does flat out multiply all of your current dmg against any target mob because a light sorc doesn't have any -res by default. Though it does stack additively with other -res (e.g. facets or Infinity).
- On light immune mobs, Infinity may break the immunity but it still leaves the target with very high resistances after breaking it. If you don't have -res, all the +dmg in the world won't help you all that much. Just a little bit of -res at that point however can very easily 5x or more the dmg you actually do to the target.
As a rule of thumb, the more +dmg you have, the less important it becomes and the more -res you have, the less important that becomes. In the case of -res, there is a hard Cap as well, meaning you can reach a point where getting more of it literally does nothing anymore. Specifically, that point is at -100 res on the mob or -195 combined from you/your party (not counting the Conviction or LR you may need to break immunities). That's why for a cold sorc for example, +dmg does significantly more than -res on facets. Their starting point is basically the opposite of a light or fire sorc in that regard.
On things like assassins, you have other considerations as well because the -res only counts for you and not your minions. And because traps are considered minions, the -res does absolutely nothing for them for example.
If you don't have Infinity yet, Crescent likely yields more damage than hoto or eschuta would.
If you do have an Infinity on your merc though, that's -85 res already. Add in -15 for even a minimum Griffon and you're at the -100 Cap on all "normal" mobs. At that point, the -res on Crescent does nothing for you and you want the +skills instead. The exception to that rule are mobs that come with light res or even immunity starting out. For those, Crescent would often still win out but overall, they tend to be rare enough by comparison to make that not worth it on average.
nilrem wrote: 2 years agoI was under the impression that the -res on Infinity only applies to the damage my merc does and not the damage that i do. So that would mean a perf -res griffons with a 5/5 in it and cresent moon would be more like -55.Schnorki wrote: 2 years agoYes and no.nilrem wrote: 2 years ago
So essentially would a Crescent Moon be a better weapon for maximizing damage than a hoto or eschutas?
If you don't have Infinity yet, Crescent likely yields more damage than hoto or eschuta would.
If you do have an Infinity on your merc though, that's -85 res already. Add in -15 for even a minimum Griffon and you're at the -100 Cap on all "normal" mobs. At that point, the -res on Crescent does nothing for you and you want the +skills instead. The exception to that rule are mobs that come with light res or even immunity starting out. For those, Crescent would often still win out but overall, they tend to be rare enough by comparison to make that not worth it on average.
Also yes and no.
Infinity comes with two sources of -res:
- The Conviction aura is applied to the mob. This one adds -85 res and works for everything hitting the mob, including yourself.
- The flat -res on the Infinity itself only works for your merc (or rather, whomever wields the Infinity).
As a result, Infinity offers up to -140 res for whomever wields it and -85 for whomever hits a target with the Infinity Conviction on it.
Some mobs will have like 99% light resist after being broken so this is why you need - res source if you have Infinity on your merc, theres not many of them but still you want farm nearly all the content with light sorc right, Crescent Moon will give you a lot of - res but the price you will pay with FCR +Skills and mana will make it not worth it for most light sorc builds. This is why Griffons is so good.
Paladin: https://d2.maxroll.gg/d2planner/fw01061h | Sorceress: https://d2.maxroll.gg/d2planner/w50106fs
Ah, yes, my favorite -light res topic
The more I play my infi-wieldin girl - the more I like her. -85 from Conviction, -25 from griffon, and -49 from the weapon. Lightning hits like a train, despite the 19k number - visually it looks like it's 50k, no less. Crescent Moon sword? Why, if you can wield an infi yourself, and benefit as well from good Insight on your merc.
I think I'll spend a pair of tokens to test the girl with maxed Nova instead of Telekinesis. If this will result in some crazy overkill - might max Thunder Storm, mostly out of curiosity. Just hit 93lvl, and roasted Vex and Ber from mobs yesterday. Love this char
The more I play my infi-wieldin girl - the more I like her. -85 from Conviction, -25 from griffon, and -49 from the weapon. Lightning hits like a train, despite the 19k number - visually it looks like it's 50k, no less. Crescent Moon sword? Why, if you can wield an infi yourself, and benefit as well from good Insight on your merc.
I think I'll spend a pair of tokens to test the girl with maxed Nova instead of Telekinesis. If this will result in some crazy overkill - might max Thunder Storm, mostly out of curiosity. Just hit 93lvl, and roasted Vex and Ber from mobs yesterday. Love this char
OP
So i did the dumb thing and made an Infinity out of a CV cause it was a 15 ed base and i just had to use it. So i cant use the Infinity myself without crippling the character lol.Asha wrote: 2 years ago Ah, yes, my favorite -light res topic
The more I play my infi-wieldin girl - the more I like her. -85 from Conviction, -25 from griffon, and -49 from the weapon. Lightning hits like a train, despite the 19k number - visually it looks like it's 50k, no less. Crescent Moon sword? Why, if you can wield an infi yourself, and benefit as well from good Insight on your merc.
I think I'll spend a pair of tokens to test the girl with maxed Nova instead of Telekinesis. If this will result in some crazy overkill - might max Thunder Storm, mostly out of curiosity. Just hit 93lvl, and roasted Vex and Ber from mobs yesterday. Love this char
There are so many opinions on whata to use for the light sorc weapon wise. It all seems like a personal preference
Spoiler alert:Asha wrote: 2 years ago Ah, yes, my favorite -light res topic
The more I play my infi-wieldin girl - the more I like her. -85 from Conviction, -25 from griffon, and -49 from the weapon. Lightning hits like a train, despite the 19k number - visually it looks like it's 50k, no less. Crescent Moon sword? Why, if you can wield an infi yourself, and benefit as well from good Insight on your merc.
I think I'll spend a pair of tokens to test the girl with maxed Nova instead of Telekinesis. If this will result in some crazy overkill - might max Thunder Storm, mostly out of curiosity. Just hit 93lvl, and roasted Vex and Ber from mobs yesterday. Love this char
2.4 Nova = crazy good.
I wanted some budget -light res for my java. So i did crescent for my merc and with griffon and that thunder Javelin(dunno its name) I was hoping for totall -res (crescent+griffon+thunder jav) but it did nothing because crescent is -res only for merc. So i went Infinity and it breaks normal monsters. I will try to mix it with that thunder jav if I can break more or not. I dunno numbers atm.
How does it work anyway? Lets say monster has 100res which means it takes 0dmg. If I add -10res it should still shown light immune (my assumption is that 75+% res is shown as light immune). So monster will have 90% res does it mean it will take 10% of my lighting dmg?
How does it work anyway? Lets say monster has 100res which means it takes 0dmg. If I add -10res it should still shown light immune (my assumption is that 75+% res is shown as light immune). So monster will have 90% res does it mean it will take 10% of my lighting dmg?
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Playin a java, first thing you need is to drop lightning immunity of mobs - that means infi for your merc (not necessary for usual beef slaughter). And AFTER you got rid of the immunities - there applies your -lres from items, mostly griffon, Thunderstroke, and facets in your gear. Java doesn't need Crescent Moon - she uses javelins and merc with infi . Another option is to cast Lower Resist from proper Wand put on your swap - but CtA proves more useful on practice.The Flash wrote: 2 years ago I wanted some budget -light res for my java. So i did crescent for my merc and with griffon and that thunder Javelin(dunno its name) I was hoping for totall -res (crescent+griffon+thunder jav) but it did nothing because crescent is -res only for merc. So i went Infinity and it breaks normal monsters. I will try to mix it with that thunder jav if I can break more or not. I dunno numbers atm.
How does it work anyway? Lets say monster has 100res which means it takes 0dmg. If I add -10res it should still shown light immune (my assumption is that 75+% res is shown as light immune). So monster will have 90% res does it mean it will take 10% of my lighting dmg?
The more light Pierce you got - the more deadly your electricity is. Just drop their LI and the rest is a steak.
Didn't read the notes/test it?
Nova gets Static Field added as a synergy. And based on the numbers in the last iteration on the 2.4 PTR, it basically flat-out doubles Nova's damage as compared to live today.
Though in your particular case, I guess the lack of FCR with Infinity will be way more obvious with Nova than it is with Lightning/ Chain Lightning.
You won't break any more immunities with Thunder.The Flash wrote: 2 years ago I wanted some budget -light res for my java. So i did crescent for my merc and with griffon and that thunder Javelin(dunno its name) I was hoping for totall -res (crescent+griffon+thunder jav) but it did nothing because crescent is -res only for merc. So i went Infinity and it breaks normal monsters. I will try to mix it with that thunder jav if I can break more or not. I dunno numbers atm.
How does it work anyway? Lets say monster has 100res which means it takes 0dmg. If I add -10res it should still shown light immune (my assumption is that 75+% res is shown as light immune). So monster will have 90% res does it mean it will take 10% of my lighting dmg?
Immunities in D2 can only be broken with 4 skills:
- Conviction
- Lower Res
- Amplify
- Decrepify
Amp and Decrep are irrelevant here because they only affect physical immunities.
For a Java (i.e. lightning), your only way to break immunities is with Conviction or lower res. If you play in a party, a pally can offer a higher Conviction than your Infinity can and a necro could add lower res. That'd allow you to break more mobs than with only Infinity. But by yourself, Infinity is the best source of Conviction and the only thing you could still add to that is Lower Resist from weapon charges/procs.
Any other -res "only" reduces resistances if the immunities on a mob are already broken.
Another thing to note in terms of how all of this works is that -res for breaking immunities only works at 1/5th capacity. That means on a lightning immune mob, your Infinity will not drop their res by -85 but it'll only take off -17. Because of that, the highest immunity that can be broken with it is 115 (theoretically 116 but they only come in multiples of 5).
On said 115 res immune mob, Infinity would drop it to 98% resistant, breaking the immunity. Any other -res you then have will have full effect. So your perfect griffon for example will tack on -20, putting the mob at 78% resistant. That's why -res items are so massive on previously immune mobs. They easily 3-20x your actual effective damage against them.
If you bring a higher Conviction (=paladin) and/or add on Lower Resist, you can break mobs higher than 115 res but that's again independent of any -res you yourself may have on gear. If they're not broken, your own -res does absolutely nothing.
A non-immune mob will actually get the full -85 from Infinity's Conviction. No 1/5th effect there.
And just to add the last point of related information: Regardless of whether a mob was previously immune and broken or wasn't immune to begin with, the lowest you can ever push its res with everything combined is -100. That's true for all elemental dmg which is why Cold Mastery for example has an effective hard Cap (at lvl 36) after which any further skill points literally do nothing. Ever.
thanks for really good answer.
so i need one of those 4 skills ( Conviction, lower resists, Amplify Damage or Decrepify) or combination for bigger effect. and only then -res on items will work? and If I have no Infinity then, light immunes will be still light immunes even if I have -500% on imaginary weapon? But if I have Infinity to break "light immune" then my imaginary weapon -500% will take place and put that monster light res to -500%?
I am saying it right, right?
Btw I find java dmg insanly high and even if it was half then it would still be epic.
The only monster I have problem to kill is phys and light immune cow king. But for that my Valkyrie will kill him in a minute or so.
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my free items: simple t4t is fine with me what you pay is up to you
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For any immune mob, you need one of those 4 skills, yes (depending on whether you're talking about physical, elemental and/or poison immunities).The Flash wrote: 2 years agothanks for really good answer.
so i need one of those 4 skills ( Conviction, lower resists, Amplify Damage or Decrepify) or combination for bigger effect. and only then -res on items will work? and If I have no Infinity then, light immunes will be still light immunes even if I have -500% on imaginary weapon? But if I have Infinity to break "light immune" then my imaginary weapon -500% will take place and put that monster light res to -500%?
I am saying it right, right?
Btw I find java dmg insanly high and even if it was half then it would still be epic.
The only monster I have problem to kill is phys and light immune cow king. But for that my Valkyrie will kill him in a minute or so.
Any direct -res you may have on a weapon will not break immunities. Even if you had said imaginary -500. There was a bug upon release where Cold Mastery was breaking immunities but even that was taken out again as well.
If you have an Infinity and that Infinity's Conviction is enough to break the immunity, then your imaginary -500 res weapon would put the target mob at -100 for you. Theoretically, the -500 applies in full but the -res is capped at -100. You could also have an imaginary -199 res weapon and that, too would put the target mob at -100 after Infinity broke the immunities.
speaking of Cold Mastery. If I dont have Infinity on my merc (he has Insight) then this only increases dmg vs not cold immunes. Well that sux. My sorc is lvl88, so not all maxed. I maxed Cold Mastery, and now with my next skill point it goes to synergies. Got damn it. This is so frustrating how it works if u dont trully understand it.Schnorki wrote: 2 years ago There was a bug upon release where
Cold Mastery was breaking immunities but even that was taken out again as well.
Thx again for explaining. I understand it now.
check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me what you pay is up to you
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my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
I have Harmony on offhand. I dont think I need more dmg. I am also miss +skills on one ring.Asha wrote: 2 years ago Another option is to cast
Lower Resist from proper
Wand put on your swap - but CtA proves more useful on practice.
check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
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