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So far I've tried about 20 times with edited character in offline mode (not want to waste keys) and only got one success. I use Beast and Spirit shield/ Teleport staff. Having 9 skeletons and about 12-16 Udars. My merc uses Malice/Insight and COH and some modified Helm, about 300 resistance. Tried with Duress and Obedience, dies even faster.
For me some problems are hard (a matter of pure luck) to solve:
Merc with 75 resistance always die even without Meph's aura, especially when facing Diablo. Sometimes he just died suddenly in a fire attack I couldn't even have time to give him Full Rejuv Potions. Without merc, there's no open wounds, and to a certain point udars damage will not beat Uber's health regeneration.
When I Teleport (I use a staff) on those ubers there is a chance my mercs or my character got killed instantly.
Those minions are hard to dealt with. They distracted revives and mercs, cause hard damages and constantly spawn with more and more numbers. Also when Baal comes out, his brother always not die in vein.
I don't know if there is a certain way to lure out Baal or Diablo alone and not spawn too much minions. I read some guide about how to deal with Meph's aura, but for me it turns out this one is the easiest, because it almost always comes alone.
Description by BillyMaysed
For me some problems are hard (a matter of pure luck) to solve:
Merc with 75 resistance always die even without Meph's aura, especially when facing Diablo. Sometimes he just died suddenly in a fire attack I couldn't even have time to give him Full Rejuv Potions. Without merc, there's no open wounds, and to a certain point udars damage will not beat Uber's health regeneration.
When I Teleport (I use a staff) on those ubers there is a chance my mercs or my character got killed instantly.
Those minions are hard to dealt with. They distracted revives and mercs, cause hard damages and constantly spawn with more and more numbers. Also when Baal comes out, his brother always not die in vein.
I don't know if there is a certain way to lure out Baal or Diablo alone and not spawn too much minions. I read some guide about how to deal with Meph's aura, but for me it turns out this one is the easiest, because it almost always comes alone.
Can be used to make Runewords:
So far I've tried about 20 times with edited character in offline mode (not want to waste keys) and only got one success. I use Beast and Spirit shield/ Teleport staff. Having 9 skeletons and about 12-16 Udars. My merc uses Malice/Insight and COH and some modified Helm, about 300 resistance. Tried with Duress and Obedience, dies even faster.
For me some problems are hard (a matter of pure luck) to solve:
Merc with 75 resistance always die even without Meph's aura, especially when facing Diablo. Sometimes he just died suddenly in a fire attack I couldn't even have time to give him Full Rejuv Potions. Without merc, there's no open wounds, and to a certain point udars damage will not beat Uber's health regeneration.
When I Teleport (I use a staff) on those ubers there is a chance my mercs or my character got killed instantly.
Those minions are hard to dealt with. They distracted revives and mercs, cause hard damages and constantly spawn with more and more numbers. Also when Baal comes out, his brother always not die in vein.
I don't know if there is a certain way to lure out Baal or Diablo alone and not spawn too much minions. I read some guide about how to deal with Meph's aura, but for me it turns out this one is the easiest, because it almost always comes alone.
For me some problems are hard (a matter of pure luck) to solve:
Merc with 75 resistance always die even without Meph's aura, especially when facing Diablo. Sometimes he just died suddenly in a fire attack I couldn't even have time to give him Full Rejuv Potions. Without merc, there's no open wounds, and to a certain point udars damage will not beat Uber's health regeneration.
When I Teleport (I use a staff) on those ubers there is a chance my mercs or my character got killed instantly.
Those minions are hard to dealt with. They distracted revives and mercs, cause hard damages and constantly spawn with more and more numbers. Also when Baal comes out, his brother always not die in vein.
I don't know if there is a certain way to lure out Baal or Diablo alone and not spawn too much minions. I read some guide about how to deal with Meph's aura, but for me it turns out this one is the easiest, because it almost always comes alone.
Just buy tourch for 3x3 and 1-2 keys. Be happy )
I did it as a barb recently, I always fight one at a time. lure meph out from the top of the town, then when he is dead walk around the outside and come in from the left part of town you run to a point then back out before you even see them. keep doing it a little farther in each time until you start to see one or minions and keep backing out. eventually you get just one to come out, now with minions you probably cant just walk because they will all run past you, but teleporting you should be able to do the same. Also, Howl was incredibly useful - the ubers spawn a limited number of monsters, but they respawn virtually instantly so if you just make them run away with Terror until they are outside aggro range you will fight the boss alone. so the beginning of each fight is basically just surviving until you have made all the adds well outside aggro range then just 1v1 the boss. Not sure about the merc surviving, I just resigned to mine dying and killed them alone. maybe you could get open wounds on your own gear and hit them with a ranged weapon or something? I also thought poison stopped the healing as well, so I do it with a poison charm, but I havent tested it or anything, just kinda flailing and throwing whatever I can at them, are you hitting them with poison too?
I did an uber necro in old D2 and I remember it was painfully hard. I didn't have Beast or any fancy stuff, not even a torch, but managed to pull it off.
Some tips, from what I remember:
- try to go inside without a merc or minions first, and lure one of the ubers, preferably Baal which indeed is the hardest
- use the Teleport staff to focus the Urdars on the uber when you notice they attack minions, this is very important
- use Decrepify as the main curse to slow them down
- I used Obedience as a merc weapon, but you are right that regen is a major problem. If you isolate each uber and kill them fast, regen can be overcome, but I guess you can experiment.
Of course it's useful to have a smiter friend in case you can't beat them, so you don't loose the torch.
Some tips, from what I remember:
- try to go inside without a merc or minions first, and lure one of the ubers, preferably Baal which indeed is the hardest
- use the Teleport staff to focus the Urdars on the uber when you notice they attack minions, this is very important
- use Decrepify as the main curse to slow them down
- I used Obedience as a merc weapon, but you are right that regen is a major problem. If you isolate each uber and kill them fast, regen can be overcome, but I guess you can experiment.
Of course it's useful to have a smiter friend in case you can't beat them, so you don't loose the torch.
How about a Blackhorn's Face on merc? its got prevent monster heal/slow target/light absorb could add socket for Ort or Ral on it. Or a Vampire Gaze for physical damage reduction.
Treachery will be a better pick for armor, since it god 15lv Fade cast when struck which will give 60% all-resist but also give 15% physical damage reduction.
Treachery will be a better pick for armor, since it god 15lv Fade cast when struck which will give 60% all-resist but also give 15% physical damage reduction.
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Prevent monster heal doesn't work on ubers afaik. That would be too easy now, would it.sako1031 wrote: 3 years ago How about a Blackhorn's Face on merc? its got prevent monster heal/slow target/light absorb could add socket for Ort or Ral on it. Or a Vampire Gaze for physical damage reduction.
Treachery will be a better pick for armor, since it god 15lv Fade cast when struck which will give 60% all-resist but also give 15% physical damage reduction.
@DY050503
I'd imagine this to be brutally hard with a summoner tbh. Maintaining enough dps even with uber gear seems like a massive challenge to me but I am no necro expert. I played a summoner once back in the very early days of D2. Getting the necessary resists wouldn't even be the hardest part IMO.
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I never tried to use a barb to beat a uber, have a Smite paladin though. Actually the only time I have success was lure Baal out alone and those udars surprisingly attack the real one when he made a copy. I'm going to try these equipment you mentioned to keep minions away. Terror is not efficient enough.therob91 wrote: 3 years ago I did it as a barb recently, I always fight one at a time. lure meph out from the top of the town, then when he is dead walk around the outside and come in from the left part of town you run to a point then back out before you even see them. keep doing it a little farther in each time until you start to see one or minions and keep backing out. eventually you get just one to come out, now with minions you probably cant just walk because they will all run past you, but teleporting you should be able to do the same. Also, Howl was incredibly useful - the ubers spawn a limited number of monsters, but they respawn virtually instantly so if you just make them run away with Terror until they are outside aggro range you will fight the boss alone. so the beginning of each fight is basically just surviving until you have made all the adds well outside aggro range then just 1v1 the boss. Not sure about the merc surviving, I just resigned to mine dying and killed them alone. maybe you could get open wounds on your own gear and hit them with a ranged weapon or something? I also thought poison stopped the healing as well, so I do it with a poison charm, but I havent tested it or anything, just kinda flailing and throwing whatever I can at them, are you hitting them with poison too?
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It's even harder to get the keys for me.
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Regen is one thing, but not the worst problem. Basically every time the spawns appears in large number I know I lost this one. I never tried to lure them out without summons. But I think I could be a strategy. I have a Smite myself. Thanks for the advice.mihaifm wrote: 3 years ago I did an uber necro in old D2 and I remember it was painfully hard. I didn't have Beast or any fancy stuff, not even a torch, but managed to pull it off.
Some tips, from what I remember:
- try to go inside without a merc or minions first, and lure one of the ubers, preferably Baal which indeed is the hardest
- use the Teleport staff to focus the Urdars on the uber when you notice they attack minions, this is very important
- use Decrepify as the main curse to slow them down
- I used Obedience as a merc weapon, but you are right that regen is a major problem. If you isolate each uber and kill them fast, regen can be overcome, but I guess you can experiment.
Of course it's useful to have a smiter friend in case you can't beat them, so you don't loose the torch.
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Good advice, I'll try if merc can survive with these equipment.sako1031 wrote: 3 years ago How about a Blackhorn's Face on merc? its got prevent monster heal/slow target/light absorb could add socket for Ort or Ral on it. Or a Vampire Gaze for physical damage reduction.
Treachery will be a better pick for armor, since it god 15lv Fade cast when struck which will give 60% all-resist but also give 15% physical damage reduction.
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Yeah, just saw a bunch of videos and found it's not that easy.Voyager2k10 wrote: 3 years agoPrevent monster heal doesn't work on ubers afaik. That would be too easy now, would it.sako1031 wrote: 3 years ago How about a Blackhorn's Face on merc? its got prevent monster heal/slow target/light absorb could add socket for Ort or Ral on it. Or a Vampire Gaze for physical damage reduction.
Treachery will be a better pick for armor, since it god 15lv Fade cast when struck which will give 60% all-resist but also give 15% physical damage reduction.
@DY050503
I'd imagine this to be brutally hard with a summoner tbh. Maintaining enough dps even with uber gear seems like a massive challenge to me but I am no necro expert. I played a summoner once back in the very early days of D2. Getting the necessary resists wouldn't even be the hardest part IMO.
Cast confusion on mobs, it won't overwrite the decrip and helps give you more CC and take less damage.
Doing Ubers as a summoner is all about beeing fast on kills. If you are unlucky and merc gets killed right away, its realy hard, if your udars run out of time and you got to get new, it gets even harder, eventualy you will not find enough to recover and need to get the tree guys. So having insane dps and open woulds is the Key. You can try and get a range weapon with open wounds and if your merc dies you can shoot urselve. Infinity realy help, Enigma ofc. Doing ubers with a summoner is realy more like giving yourselve a ssf challenge in a trade league. Doing it the hard way on purpose even if it so much easier with a smiter
I know what i am talking about. I got Enigma, Infinity, Beast, 20/20 Torch, full inventory of skiller 35+ Life, max resist, merc got 2500 def Duress and 10ll andariels with 15% ias 30% FR jewel and sometimes i need to get help.
I know what i am talking about. I got Enigma, Infinity, Beast, 20/20 Torch, full inventory of skiller 35+ Life, max resist, merc got 2500 def Duress and 10ll andariels with 15% ias 30% FR jewel and sometimes i need to get help.
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Last time I tried it will overwrite, unless it's just a screen bug. And I think confusion only make monsters to attack the target, they could still attack your character if stay too close.xSD wrote: 3 years ago Cast confusion on mobs, it won't overwrite the decrip and helps give you more CC and take less damage.
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Yes, it feels pretty much like a matter of luck. I tried this because I used weaker build to beat uber in original game in PlugY mods and it's almost zero difficulties. It turns out the real one is much harder. A smiter would be more appropriate.Tirpath wrote: 3 years ago Doing Ubers as a summoner is all about beeing fast on kills. If you are unlucky and merc gets killed right away, its realy hard, if your udars run out of time and you got to get new, it gets even harder, eventualy you will not find enough to recover and need to get the tree guys. So having insane dps and open woulds is the Key. You can try and get a range weapon with open wounds and if your merc dies you can shoot urselve. Infinity realy help, Enigma ofc. Doing ubers with a summoner is realy more like giving yourselve a ssf challenge in a trade league. Doing it the hard way on purpose even if it so much easier with a smiter
I know what i am talking about. I got Enigma, Infinity, Beast, 20/20 Torch, full inventory of skiller 35+ Life, max resist, merc got 2500 def Duress and 10ll andariels with 15% ias 30% FR jewel and sometimes i need to get help.
Couple of things that stand out to me:
1) Practice. Sounds like one of your main problems is simply that you can't separate Baal from Diablo. All that one takes is practice and a bit of patience. Note that - unlike Mephisto - these two tend to not immediately run at you. So even when you're far enough in to aggro one, you might think you need to step further in (and get the 2nd) simply because he didn't start running towards you get. Sometimes, you just need to give it a bit or step in and out a couple times before the first one finally charges. Given that practice though, you should be able to separate them 100% of the time.
2) Malice. While the 100% open wounds is hard to argue against, you also can't overlook the fact that the actual base damage of Malice is..well, terrible. And that in turn means that any leech your merc may have is abysmally low which then obviously makes it that much harder for him to actually survive in general.
1) Practice. Sounds like one of your main problems is simply that you can't separate Baal from Diablo. All that one takes is practice and a bit of patience. Note that - unlike Mephisto - these two tend to not immediately run at you. So even when you're far enough in to aggro one, you might think you need to step further in (and get the 2nd) simply because he didn't start running towards you get. Sometimes, you just need to give it a bit or step in and out a couple times before the first one finally charges. Given that practice though, you should be able to separate them 100% of the time.
2) Malice. While the 100% open wounds is hard to argue against, you also can't overlook the fact that the actual base damage of Malice is..well, terrible. And that in turn means that any leech your merc may have is abysmally low which then obviously makes it that much harder for him to actually survive in general.
Wow ubers sounds scary. I won’t survive this. What kind of loot are we speaking that it’s worth that much?
Honestly it sounds like bliz was testing gameplay of epic runs of world of Warcraft.
Honestly it sounds like bliz was testing gameplay of epic runs of world of Warcraft.
goodluck, and may the RNG god be with you.
They're not that scary. They just don't work with any old build (or by blindly charging all 3 at once without the gear to back that up).
As for the loot, they're the only source for hellfire torches. So yeah, def worth it.
As for the loot, they're the only source for hellfire torches. So yeah, def worth it.
Confusion literally does not work on act bosses so no, it will not overwrite your Decrip on the main boss. Anytime a new wave of creeps spawn, recast confusion.DY050503 wrote: 3 years agoLast time I tried it will overwrite, unless it's just a screen bug. And I think confusion only make monsters to attack the target, they could still attack your character if stay too close.xSD wrote: 3 years ago Cast confusion on mobs, it won't overwrite the decrip and helps give you more CC and take less damage.
Playing my Nerco and using my Iron Golem, i think you could use a weapon with open wound for the golem to prevent healing =p such as The Gnasher gave CB and OW .DY050503 wrote: 3 years agoGood advice, I'll try if merc can survive with these equipment.sako1031 wrote: 3 years ago How about a Blackhorn's Face on merc? its got prevent monster heal/slow target/light absorb could add socket for Ort or Ral on it. Or a Vampire Gaze for physical damage reduction.
Treachery will be a better pick for armor, since it god 15lv Fade cast when struck which will give 60% all-resist but also give 15% physical damage reduction.
Take Offer in Rune/P.Gem/UberKey/Mix of LowRune
=Check out my active trades=
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