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Blizzard wrote:War Cry
War Cry's mana cost now increases by only 0.75 per level instead of 1
Developer Comments: We've seen your feedback that the mana cost for War Cry is too high compared to how it performs. We want to try out a modification to its mana cost and see how that affects its cost-effectiveness.
Shape Shifting
The previous logic for shapeshifting attack speed has been restored. The new logic remains in place, and whichever resulting calculation is faster is the one that will be used in an attack.
Developer Comments: It was not our intent to nerf Werebear and Werewolf as a result of our changes to attack speed. Our end goal is to allow the player to fully realize the fantasy of a fast Werewolf or a slower but hard-hitting Werebear. We are evaluating what the best solution for this is, but in the meantime, our hope is by utilizing both systems and always choosing the fastest speed calculation, we get the best of both worlds where it is a buff in some situations and a status-quo in others
Raven
Number of hits per Raven reduced from 12 to 5, and no longer increases per level (*Restored to original value)
Reduced the damage gain for skill ranges 2-8, 9-16, and 17-22
Developer Comments: We hope that by restoring the original Raven hit functionality and reducing the damage scaling at early levels, we hope to correct any damage reductions caused by our original balance changes while also ensuring that Raven isn't doing too much damage at early levels.
Holy Fire
Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster.
Damage level scaling increased to 90% 70%
Resist Fire synergy increased from 18% to 24% (*Restored to original value)
Holy Freeze
[Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster.
Holy Shock
Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster.
Sanctuary
Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster.
Developer Comments: We felt our original changes to Holy Fire made it too strong at higher levels. Additionally, the new area damage scaling on these auras had greater benefits than we originally intended - we are removing them, for now.
Developer Comments: We wanted to add more potential to the AoE (Area of Effect) Damage auras since they are a capable way for the Paladin to handle groups of monsters. By increasing damage based on distance to the caster, each AoE damage aura will have increased effectiveness while still maintaining the same cadence of visual VFX on the screen.
Hydra
You can now spawn multiple hydras on controller when holding the button down
Casting delay removed
Limited max number of Hydra groups to 6
Fire Bolt synergy increased from +3% to +5% (*Restored to original value)
Fire Ball synergy increased from +3% to +5% (*Restored to original value)
GENERAL GAMEPLAY CHANGES
Developer Comments: We are looking at player feedback concerning Throwing Barbarians and are discussing potential options. In the meantime, increasing throwing item quantity across the board seemed like a reasonably quality-of-life change.
Arrow and Bolt max quantity increased to 500
Throwing weapon quantity has been increased by 50%
BUG FIXES
Fixed an issue where Cloak of Shadows defense calculation was incorrect.
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