Moving through the darkness, unseen by her foes, the enshrouded Assassin can steal past opponents or ambush her unsuspecting victims with devastating attacks.
Darkness covers the area, forcing all monsters to stop their attacks and casts unless they are in melee range. Also lowers monsters' defense and increases your defense.
Cloak of Shadows causes the sky to become dark. If the sky suddenly becomes dark, possibly an Assassin is nearby using this skill. In addition to the darkness, enemy Defense is reduced. This is a handy skill that almost all Assassins will want to take advantage of.
This skill is extremely useful. When cast, many skills of some monsters are blocked: archers cannot fire (except champion and unique ones), Sand maggots cannot lay eggs, Unravelers cannot use their poison breath,
Venom Lords cannot use their
Inferno attack etc. Most monsters stop moving when you cast
Cloak of Shadows until you get close to them. Once you attack them, they can use their skills again.
Monsters usually stop moving when
Cloak of Shadows is cast, but they may move to the last location they see you after
Cloak of Shadows.
Cloak of Shadows' "Blinding" will not work on: Unique, Champion Class, Super Unique Monsters and bosses. Defense adjustment will always work for you and monsters.
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