Creates a golem that shares with you the life it steals and damage it receives.
The
Blood Golem's life drain is now based completely on its own attack rather than the total amount of your enemy's hit points. Furthermore, if it is affected by a damage return ability like
Thorns or
Iron Maiden, the life drained is based on its attack rather than how much damage the enemy attacker did to it.
Hit Points stolen by the
Blood Golem are not subtracted from the target.
The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the
Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
Teebling Admin