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Description
Fearsome cry that decreases enemies' defense rating and damage.
This one frightens nearby monsters reducing their defense and damage. A skill not used much in the later game, but one that's very good in situations. This warcry substantially lowers the target's defense and damage for the duration, and for a very low mana cost. The radius of the Warcry is small, so it's not of much use to Whirlwind Barbarians, but Dual Wielders often use this to practically guarantee they'll hit their target, and take much less damage during the fight. It can be very useful for Whirlwind Barbarians from Level 18 to 30, as they'll often have just Bash for an attack at that point.
Battle Cry is subject to a 4 frame Next Hit Delay.
Description by Aelanwyr
This one frightens nearby monsters reducing their defense and damage. A skill not used much in the later game, but one that's very good in situations. This warcry substantially lowers the target's defense and damage for the duration, and for a very low mana cost. The radius of the Warcry is small, so it's not of much use to Whirlwind Barbarians, but Dual Wielders often use this to practically guarantee they'll hit their target, and take much less damage during the fight. It can be very useful for Whirlwind Barbarians from Level 18 to 30, as they'll often have just Bash for an attack at that point.
Battle Cry is subject to a 4 frame Next Hit Delay.
Lore
Gifted Barbarian warriors can benefit from their connection to their totem animals to exploit the primal fears of their opponents.Once a Barbarian unleashes the Battle Cry, even the legions of the dead will become so distracted that they falter in their quest for victory.
This permits the warrior an easy kill.
Can be used to make Runewords:
Fearsome cry that decreases enemies' defense rating and damage.
This one frightens nearby monsters reducing their defense and damage. A skill not used much in the later game, but one that's very good in situations. This warcry substantially lowers the target's defense and damage for the duration, and for a very low mana cost. The radius of the Warcry is small, so it's not of much use to Whirlwind Barbarians, but Dual Wielders often use this to practically guarantee they'll hit their target, and take much less damage during the fight. It can be very useful for Whirlwind Barbarians from Level 18 to 30, as they'll often have just Bash for an attack at that point.
Battle Cry is subject to a 4 frame Next Hit Delay.
This one frightens nearby monsters reducing their defense and damage. A skill not used much in the later game, but one that's very good in situations. This warcry substantially lowers the target's defense and damage for the duration, and for a very low mana cost. The radius of the Warcry is small, so it's not of much use to Whirlwind Barbarians, but Dual Wielders often use this to practically guarantee they'll hit their target, and take much less damage during the fight. It can be very useful for Whirlwind Barbarians from Level 18 to 30, as they'll often have just Bash for an attack at that point.
Battle Cry is subject to a 4 frame Next Hit Delay.
The Runeword Call To Arms (weapons with 5 sockets) grants a lvl 1-4 Battle Cry Oskill.
Oskills can be used by any class, but the skill level bonus is limited to 3 levels for the native class. Oskill levels can be increased like native skill levels, including "+skill (native class only)" bonuses.
Oskills can be used by any class, but the skill level bonus is limited to 3 levels for the native class. Oskill levels can be increased like native skill levels, including "+skill (native class only)" bonuses.
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