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Description
Sends nearby monsters scrambling away in fear.
Player vs Player - This will not work on other players.
Howling will cause affected monsters to cease attacking and retreat as a green 'rain' drizzles down on them. The effect of this skill is the same thing as "Hit Causes Monster to Flee" and the Necromancer's Terror curse, though the odds of it working are different.
Description by Trang Oul
Player vs Player - This will not work on other players.
Howling will cause affected monsters to cease attacking and retreat as a green 'rain' drizzles down on them. The effect of this skill is the same thing as "Hit Causes Monster to Flee" and the Necromancer's Terror curse, though the odds of it working are different.
Lore
A Barbarian warrior in battle is a fearsome enough sight.They cover their bodies with strange markings and the fire in their eyes can be seen from across a battlefield.
Early in his training a warrior must learn how to tap the primal energies around him and utter a howl in battle-a bellow so fierce that it will send even the battalions of the Burning Hells running in fear.
Can be used to make Runewords:
Sends nearby monsters scrambling away in fear.
Player vs Player - This will not work on other players.
Howling will cause affected monsters to cease attacking and retreat as a green 'rain' drizzles down on them. The effect of this skill is the same thing as "Hit Causes Monster to Flee" and the Necromancer's Terror curse, though the odds of it working are different.
Player vs Player - This will not work on other players.
Howling will cause affected monsters to cease attacking and retreat as a green 'rain' drizzles down on them. The effect of this skill is the same thing as "Hit Causes Monster to Flee" and the Necromancer's Terror curse, though the odds of it working are different.
The order of the "flee skills" is Grim Ward, Terror, hit causes monster to flee and Howl. So Howl as the lowest priority among these.
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