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Description by TeeblingCan be used to make Runewords:
Nice list, knew most of them but some where new. Fun read and good thread for both returning and new players. Awesome job!
Thx a lot for this.
OP
Thanks everyone !
The Warriv act 1 WP go to kinda shocked me...Can't believe I hadn't thought of that before....."slaps forehead" DOH!
:Numbad 2 "This is for you":
51. Running = 0 defense (shown in LCS in D2R). Walk instead.
That's not exactly true. I play sorc and I have an Infinity. In the last three days I've had two cases where my Conviction stopped working as soon as a unique monster with an Conviction aura approached and its aura started working on me. Thats mean, that its Conviction was higher than level 12.Fellowship wrote: 3 years ago
8. If you're using Conviction and an enemy is using a higher level Conviction aura, their aura will cancel out yours. If yours is higher, you'll cancel out theirs. Enemies will never have higher than level 11 (Infinity gives level 12) except Über Mephisto, who has level 20.
However, I must admit that this is very rare case, usually my Conviction is stronger.
I don't know if this has been listed, but there is a secret entrance to the monastery, prison, so before you get to the catacombs.
There are rooms where you can't get in at first sight, but if you touch the wall at a certain place, the wall opens and you can find chests and various objects in the rooms.
Perhaps someone knows this "secret trick" and perhaps this point could be included here.
There are rooms where you can't get in at first sight, but if you touch the wall at a certain place, the wall opens and you can find chests and various objects in the rooms.
Perhaps someone knows this "secret trick" and perhaps this point could be included here.
41. Prevent Monster Heal cannot be inflicted by a Mercenary or
Iron Golem, only the player.
That was new info. Is it still the case in D2r?
Iron Golem, only the player.
That was new info. Is it still the case in D2r?
Tbh I only knew a handful of these lol
thanks for the post b
thanks for the post b
Is this true? I thought that you had to be level 80ish to get the +2 to all skills affix etc.13. Because Diadem have such high quality and magic levels, you can imbue them at any character level and you'll have the same item generation as you would with even a level 99 character.
If there was magic here, it is long gone now.
iirc-FitzChivalry wrote: 1 year agoIs this true? I thought that you had to be level 80ish to get the +2 to all skills affix etc.13. Because Diadem have such high quality and magic levels, you can imbue them at any character level and you'll have the same item generation as you would with even a level 99 character.
tiaras 73, coronets 78, circlets 83, diadems 9.
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