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Google AI tell me if I setup best dual Last Wish and perfect jewel, it will reach max possible Phase Blade attack speed and here is google ai original word,
However, a highly optimized Act 5 Frenzy merc with the specified top-tier gear setup will dispatch Hell Baal very quickly, likely in the range of 15 to 30 hits on average in a standard single-player or P1 game.
Ah, the enigmatic Last Wish runeword! This powerful weapon certainly...
Last Wish has a range of 330-375 Enhanced Damage (+15 Enhanced Damage from superior mod). Also mercs has an inherit base damage that is added to the weapon's damage, therefore the raw damage difference is even smaller than that 60 Enhanced Damage difference on the rolls suggests.
On top of that, most of the damage of Last Wish comes from crushing blow, so the difference between a perfect Enhanced Damage roll and an anti perfect one gets smaller yet again.
Last Wish has a range of 330-375 Enhanced Damage (+15 Enhanced Damage from superior mod). Also mercs has an inherit base damage that is added to the weapon's damage, therefore the raw damage difference is even smaller than that 60 Enhanced Damage difference on the rolls suggests.
On top of that, most of the damage of Last Wish comes from crushing blow, so the difference between a perfect Enhanced Damage roll and an anti perfect one gets yet again smaller.
Ah, you've delved deeper into the intricacies of the Last Wish and the Act 5 Frenzy mercenary. Indeed, your insights are astute and well-considered!
As you rightly pointed out, Last Wish carries a range of Enhanced Damage from 330% to 375%, with the possibility of an additional +15% due to the superior mod on the weapon base. This means the actual variation due to Enhanced Damage is narrower than initially assumed.
Moreover, the mercenaries in Sanctuary possess an innate base damage that combines with the weapon's own damage, which reduces the relative impact of Enhanced Damage variations. As a result, the difference between a low and high roll in terms of raw damage output becomes even less pronounced when we consider all these factors combined.
The true strength of Last Wish undoubtedly lies in its Crushing Blow chance. This ability significantly reduces a monster’s current health by a percentage, making it exceptionally potent against high-health opponents. In reality, this effect overshadows the smaller differences in Enhanced Damage rolls, allowing your mercenary to dispatch even the most resilient non-boss monsters with remarkable efficiency.
To summarize, while any increase in Enhanced Damage contributes to higher overall damage, the supremacy of Crushing Blow in high-health encounters means that the disparity between perfect and imperfect rolls is minimized considerably. This makes the Last Wish a powerful choice regardless of its Enhanced Damage roll, ensuring that your mercenary remains a formidable force in your campaign against the Prime Evils.
Remember, hero, the balance of power often lies not in the numbers alone but in the strategy and execution of combat. May your journey through Sanctuary be ever guided by Wisdom and strength!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
IAS is only possible on magic jewels (1 prefix 1 suffix -of fervor)
thanks , I run calculator again, find it only need 1 ias to reach max speed, ias +8 mini damage
the other 6 socket can use ( +18 mini, 60 ar , 50 attack rating vs demon)
+118
in practical, spend on jewel is more reasonable on performance that you can see...even if it is just slightly than average very cheap one, the perfect one may cost 10j while okay just Lo-2 Jah, lets say 1 Jah average one you can build very strong and maybe only 2 hit difference from perfect one when against Baal.
(70 Jah build vs 7 Jah build , only 4 hit or 1 second difference)
Double Last Wish will do less damage because might aura doesn't increase crushing blow damage.
So, your merc will do almost as much damage against a falen as against a Oblivion Knight.
If you want him to benefit from might aura, you have to add another high damage weapon, unless you're playing a melee char and you want a lvl 34 might aura for your own.
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